Negative Energy Flood
You send ribbons of negative energy at one creature you can see within range. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage rises up as a zombie at the start of your next turn. The zombie pursues whatever creature it can see that is closest to it. Statistics for the zombie are in the Monster Manual. If you target an undead with this spell, the target doesn’t make a saving throw. Instead, roll 5d12. The target gains half the total as temporary hit points.
Related Discipline
Warlock, Wizard
Related School
Reanimation
Related Element
Necrotic
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
60 feet
Level
5th-level
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