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Plane Shift

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as Fellmoor in the Shivering Isles or the Hall of Valor in Sovngarde, and you appear in or near that destination. If you are trying to reach the Hall of Valor, for example, you might arrive at the Whalebone Bridge, at the DM’s discretion.   Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.   You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails the save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
Related Discipline
Cleric, Druid, Sorcerer, Warlock, Wizard
Related School
Conjuration
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
Touch
Level
7th-level

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