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Potions & Ingredients

These are the potions, poisons and gatherable ingredients of Skyrim. Along with information on the tools and other requirements nessasary to obtain them and an overview of the different types and how they work. Follow the links on the potion, poison and ingredient titles to find out more details about them.

Potions

Potions are magical concoctions that when drank using an action, or in some cases inhaled using a bonus action, convey special benefits to the drinker for a certain duration. They are crafted using ingredients that have magical properties and brewed by skilled alchemists for use or sale. The list of potions available in Skyrim is vast and includes multiple types of varying rarity, what they all have in common is they require four ingredients and an investment of time to create. The majorty are crafted using alchemist's tools however common potions may also be created using only a herblism kit.
 

Base Potions

Potions that recover the base stats that are often expended during combat, healing potions recover lost hit points, magicka potions recover spent spell slots and stamina potions recover spent movement in a turn. Each of these types of base potions have four versions and the ingredients from a rarer version can be used to create more common versions of the potion, however not the reverse. The rarity of the potion will always match the version of the most common version ingredient.


Enhancement Potions

Solution of Health (Uncommon)
Philter of Health (Rare)
Philter of Extra Magicka (Rare)
Elixir of Extra Magicka (Very Rare)
Philter of Enhanced Stamina (Rare)
Elixir of Enhanced Stamina (Very Rare)
Potions that enhance stats give you an edge during combat, health potions increase your max hit points, extra magicka potions increase your number of spell slots and enhanced stamina potions give you additional movement speed.

Regeneration Potions

Potion of Cure Disease (Common)
Potion of Cure Poison (Common)
Solution of Vigor (Common)
Solution of Lasting Potency (Common)
Solution of Regeneration (Common)
Potion of Watchful Rest (Common)
Elixir of Well-Being (Uncommon)
Potions of regeneration cure conditions or give you special benefits during rests, allowing you to recover hit points, spell slots or levels of exhaustion more quickly.

Fortification Potions

Fortify Alteration Potion (Rare)
Fortify Conjuration Potion (Rare)
Fortify Destruction Potion (Rare)
Fortify Divination Potion (Rare)
Fortify Domination Potion (Rare)
Fortify Illusion Potion (Rare)
Fortify Reanimation Potion (Rare)
Fortify Restoration Potion (Rare)
Potions of fortification give you special benefits when casting spells from one of the eight schools of magic, giving you an edge when using that school. However you must choose wisely which school to fortfiy, as only one such potion can be active at once.  

Resistance Potions

Potion of Resist Cold (Uncommon)
Potion of Resist Fire (Uncommon)
Potion of Resist Shock (Uncommon)
Potion of Resist Poison (Uncommon)
Potion of Resist Corruption (Rare)
Potion of Resist Domination (Rare)
Potion of Resist Radiance (Rare)
Potion of Resist Withering (Rare)
Potion of Resist Magic (Very Rare)
Potions of resistance give you half damage against certain types of incoming damage, as well as advanatage on saving throws against certain schools of magic. However choose wisely, as only one such potion can be active at once.

Martial Skills Potions

Potion of the Warrior (Common)
Potion of the Skirmisher (Common)
Potion of the Knight (Uncommon)
Potion of Light Feet (Uncommon)
Potion of the Defender (Rare)
Potion of True Shot (Rare)
Potion of the Berserker (Very Rare)
Potions of martial skills give you a taste of the features of certain martial classes, or enhance the features of those classes if you belong to them already. Allowing you to vary your fighting style and adapt to specific situations. However choose wisely, as only one such potion can be active at once.

Increase Skills Potions

Draught of Lockpicking (Uncommon)
Draught of Pickpocketing (Uncommon)
Draught of Haggling (Uncommon)
Draught of Glibness (Rare)
Draught of Blacksmithing (Rare)
Potion of increase skills grant you proficiency in tools or skills for certain situations, granting you expertise if you have the proficiency already, giving you a considerable edge when you need it.  

Unique Potions

Potion of Waterbreathing (Common)
Potion of Climbing (Common)
Potion of Fire Breath (Uncommon)
Potion of Growth (Uncommon)
Potion of Heroism (Rare)
Potion of Invisibility (Rare)
Potion of Strength (Rare)
Potion of Animal Friendship (Rare)
Philter of the Phantom (Rare)
Potion of Flying (Very Rare)
Unique potions give you varying effects and favour those who prefer a more creative approach to combat and adventuring. Climbing or flying over enemies or slipping past guards unseen is sometimes the best course of action, or perhaps going into battle only stronger, larger and breathing fire is the more favourable approach.
Potion Pricing
Potions can ethier be crafted from the multitude of ingredients in Skyrim or also bought from an alchemist's shop, depending on the potion. The base prices for buying a potion are in the potions description but follow a guide by rarity.  
Potion RarityCost
Common 50 gp
Uncommon 200 gp
Rare 500 gp
Very Rare 800 gp
 

Poisons

Poisons are magical concoctions that when coated on a weapon or ammuntion using an action, or in some cases drank or inhaled, deal harmful effects to the target for a certain duration. They are crafted using ingredients that have magical properties and brewed by skilled poisoner's for use or sale. The list of poisons available in Skyrim is considerable and includes multiple types of varying rarity, what they all have in common is they require upto four ingredients and an investment of time to create. The majorty are crafted using a poisoner's kit however common poisons may also be created using only a herblism kit.
 

Base Poisons

Poisons that deplete the base stats that are most relied upon during combat, damage health poisons deplete hit points and deal the poisoned condition, magicka poisons deplete spell slots and stamina poisons deal penaltys to movement speed. Each of these types of base poisons have multiple versions and the ingredients from a rarer version can be used to create more common versions of the poison, however not the reverse. The rarity of the poison will always match the version of the most common version ingredient.


Lingering Poisons

Lingering Poison (Common)
Lingering Stamina Poison (Uncommon)
Lingering Magicka Poison (Rare)
Ravage Health Poison (Uncommon)
Ravage Stamina Poison (Rare)
Ravage Magicka Poison (Very Rare)
Lingering poisons deplete base stats over longer periods than base poisons, though are easier to resist and generally weaker. Allowing you to wear down enemies during longer fights.

Aversion Poisons

Aversion to Magic (Uncommon)
Aversion to Fire (Rare)
Aversion to Frost (Rare)
Aversion to Shock (Rare)
Aversion to Poison (Very Rare)
Aversion poisons convey weaknesses to certain damage types onto enemies, allowing you to do double damage to those enemies with those damage types for the duration. However choose wisely, as creatures immune to those damage types will be unaffected by the poison and creatures with resistance to them will have advantage on saving throws to resist it.  

Recovery Poisons

Vigor Poison (Uncommon)
Virulent Vigor Poison (Rare)
Magicka Recovery Poison (Uncommon)
Virulent Recovery Poison (Rare)
Malign Recovery Poison (Very Rare)
Recovery poisons deal exhaustion or deny enemies the abilty to recover spell slots using potions or during rests, giving you an edge and allowing you to retain that edge when one fight isn't enough to take down an enemy.  

Unique Poisons

Poison of Slow (Common)
Fear Poison (Common)
Frenzy Poison (Uncommon)
Skooma (Common)
Redwater Skooma (Uncommon)
Potion of Poison (Rare)
Paralysis Poison (Very Rare)
Unique poisons have varying effects on enemies and favour the poisoner with a more creative approach allowing you to sow choas into the ranks of enemies, murder unsuspecting enemies before combat begins or even poison yourself for temporary benefits.

Crafting

All potions and poisons you can find in Skyrim are able to be crafted so long as you know the recipe. Using tools, ingredients and an investment of work and brewing time. The ingredients are consumed in a crafting roll using the specified tool which is listed on the potion or poisons description, if the roll passes work can begin, if it fails the potion or poison fails and the ingredients are wasted. Work refers to time actively spent working on a potion and requires you to be not engaged in combat or other strenuous activity for the duration. Brewing time is passive and refers to a peroid of time the concoction must be left after being worked on to brew into a potion, a potion or poison that is being brewed must be undisturbed (cannot move) but you do not have to be present for the duration. Meaning you can leave a potion or poison to brew at camp while you continue your adventures.  

Herbalism Kit

Nessasary for harvesting the vast majorty of ingredients. Harvesting with a herbalism kit is a flat check however you can add your proficency bonus if you are proficent with the kit or double if you have expertise with the kit. You can also use a herbalism kit to craft all common potions and poisons, which is also a flat check.

Alchemist's Tools

Used exclusively for the crafting of all potions above common rarity. Crafting with alchemist's tools is a flat check however you can add your proficency bonus if you are proficent with the tools or double if you have expertise with the tools. Alchemist's tools are also nessasary for the harvesting of certain rarer ingredients.

Poisoner's Kit

Used exclusively for the crafting of all poisons above common rarity. Crafting with a poisoner's kit is a flat check however you can add your proficency bonus if you are proficent with the kit or double if you have expertise with the kit. A poisoner's kit is also nessasary for the harvesting of certain poisonous ingredients.

Recipes

Recpies can ethier be bought from the numerous achemist shops that operate in Skyrim's towns and cities or they can be obtained through experimentation. The base prices for buying a potions recipe are in the potions description but follow a guide by rarity. Obtaining a recipe through expermintation instead, requires the ingredients listed on the potion as well as a period of expermentation work (active) equal to the normal period of work times the brewing duration of the potion. At the end of this process the crafting roll is made, and on a success the potion is created and the recipe become known to you. On a fail however the ingredients are consumed and the process must start over from scratch.  
Recipe LevelTimeCost
Common 8 hours 25 gp
Uncommon 48 hours 100 gp
Rare 192 hours 250 gp
Very Rare 576 hours 400 gp
Ingredient Pricing
Ingredients can ethier be gathered and harvested out in the wilds of Skyrim or also bought from an alchemist's shop or other vendor, depending on the ingredient. The base prices for buying an ingredient are in the ingredients description but follow a guide by rarity.  
Ingredient RarityCost
Abundant 1 gp
Common 5 gp
Uncommon 10 gp
Rare 50 gp
Very Rare 150 gp
Legendary 500 gp
 

Gathering

To gather a specfic ingredient you must be in the enviroment in which it exists, then perform a gather roll which is a Intelligence (Nature) check and takes 1 hour of work. If the roll is the same or above the DC of the specific ingredient you are looking for it is found, meaning you can make a harvesting check to collect a specific amount. If the gather roll is not for a specific ingredient then the ingredient found is whatever DC matches or is closest below the number rolled. The same applies if the roll for a specific ingredient is too low to find it. Gathering rolls can be repeated a maximum of 3 times per long rest or more if you move a significant distance from the location of your previous rolls, to be determined by the DM.  
Arctic
Frost Mirriam (DC 8)
Snowberries (DC 9)
Thistle Branch (DC 12)
Juniper Berries (DC 15)
Canis Root (DC 20)   Blackreach
Blisterwort (DC 10)
Imp Stool (DC 11)
White Cap (DC 12)
Hanging Moss (DC 13)
Namira's Rot (DC 14)
Giant Lichen (DC 15)
Bleeding Crown (DC 16)
Fly Amanita (DC 17)
Mora Tapinella (DC 18)
Scaly Pholiota (DC 19)
Glowing Mushroom (DC 20)
Crimson Nirnroot (DC 22)
Jarrin Root (DC 24)   Caves
Blisterwort (DC 10)
Imp Stool (DC 11)
White Cap (DC 12)
Namira's Rot (DC 14)
Giant Lichen (DC 15)
Bleeding Crown (DC 16)
Fly Amanita (DC 17)
Glowing Mushroom (DC 20)   Coast
Salt Pile (DC 6)
Nordic Barnacle (DC 8)
Giant Lichen (DC 15)
Small Pearl (DC 17)
Pearl (DC 20)
Forests
Lavender (DC 5)
Torchbug Thorax (At Night, DC 6)
Butterfly Wing (DC 8)
Blue Butterfly Wing (DC 9)
Blisterwort (DC 10)
Imp Stool (DC 11)
White Cap (DC 12)
Hanging Moss (DC 13)
Pine Thrush Egg (DC 14)
Luna Moth Wing (At Night, DC 15)
Bleeding Crown (DC 16)
Mora Tapinella (DC 18)
Scaly Pholiota (DC 19)
Nirnroot (DC 20)   Grasslands
Grass Pod (DC 2)
Wheat (DC 3)
Lavender (DC 5)
Torchbug Thorax (At Night, DC 6)
Tundra Cotton (DC 7)
Butterfly Wing (DC 8)
Blue Butterfly Wing (DC 9)
Elves Ear (DC 10)
Luna Moth Wing (At Night, DC 15)
Nirnroot (DC 20)   Mountains
Blue Mountain Flower (DC 4)
Red Mountain Flower (DC 5)
Purple Mountain Flower (DC 6)
Tundra Cotton (DC 7)
Frost Mirriam (DC 8)
Snowberries (DC 9)
Rock Warbler Egg (DC 10)
Thistle Branch (DC 12)
Juniper Berries (DC 15)
Dragon's Tongue (DC 16)
Canis Root (DC 20)
Swamps
Torchbug Thorax (At Night, DC 6)
Orange Dartwing (DC 8)
Blue Dartwing (DC 9)
Blisterwort (DC 10)
Imp Stool (DC 11)
White Cap (DC 12)
Cyrodilic Spadetail (DC 13)
Deathbell (DC 14)
Giant Lichen (DC 15)
Bleeding Crown (DC 16)
River Betty (DC 17)
Histcarp (DC 18)
Swamp Fungal Pod (DC 19)   Tundra
Salt Pile (DC 6)
Tundra Cotton (DC 7)
Frost Mirriam (DC 8)
Snowberries (DC 9)
Creep Cluster (DC 10)
Thistle Branch (DC 12)
Juniper Berries (DC 15)
Dragon's Tongue (DC 16)
Jazbay Grapes (DC 20)   Urban Areas
Wheat (DC 3)
Garlic (DC 4)
Lavender (DC 5)
Salt Pile (DC 6)
Frost Mirriam (DC 8)
Snowberries (DC 9)
Elves Ear (DC 10)
Hanging Moss (DC 13)
Deathbell (DC 14)
Dragon's Tongue (DC 16)
Nightshade (DC 17)
Moon Sugar (DC 20)
Fresh Water
Orange Dartwing (DC 8)
Blue Dartwing (DC 9)
Salmon Roe (DC 10)
Abecean Longfin (DC 11)
Cyrodilic Spadetail (DC 13)
Silverside Perch (DC 15)
River Betty (DC 17)
Histcarp (DC 18)   Salt Water
Nordic Barnacle (DC 8)
Abecean Longfin (DC 11)
Silverside Perch (DC 15)
Small Pearl (DC 17)
Pearl (DC 20)
Creature Ingredients
Many potions and poisons use ingredients that will not appear on this list. This is because they are harvested from certain (statblock) creatures rather than being gatherable flora and fauna. The specific or type of creature that ingredients can be harvested from will appear in the ingredients description, when searching for these consider where the creatures are likely to be found or for rarer creatures consider chasing down rumours at local taverns or the halls of certain guilds.  
 

Harvesting

Once an ingredient has been found with a gather roll, the ingredient must then be harvested using a specific check or tool listed on the ingredients description. If the check listed is a tool, the check is always flat, however you can add your proficiency bonus with the tool is you have said proficiency. If the check fails you can try again but the amount of the ingredient harvested, indicated by quantity of the ingredients description, is halved, rounded down. Meaning the ingredient may be destroyed entirely. If the check fails twice the ingredient is always destroyed.

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