Simple & Martial Weapons
Simple Weapons
These are the simple weapons of Skyrim. They can be leather, wood, iron and/or steel in material. Starting equipment will always be wood/iron unless specified in the class or background description. Weapons of these types that are crafted with materials granting a higher bonus than +1 will always be martial.
Those weapons marked with a metal ingot as materials will require Smith's tools to create. Those marked with firewood as materials will require Woodcarver's tools. Simple wood/iron weapons do not require proficency with ethier tool to create, the bonuses from proficency in ethier/both tool can still be added to the roll when crafting however.
Those weapons marked with a metal ingot other than iron as materials will always require proficency with Smith's tools to create.
Weapon | Cost | Materials | Damage | Weight | Properties |
---|---|---|---|---|---|
Club | 1 sp | 1 firewood | 1d4 bludgeoning | 2 lb | Light |
Iron Dagger | 2 gp | 1 leather strip, 1 iron ingot | 1d4 piercing | 1 lb | Finesse, light, thrown (range 20/60) |
Greatclub | 2 sp | 2 firewood | 1d8 bludgeoning | 10 lb | Two-handed |
Handaxe | 5 gp | 1 firewood, 1 iron ingot | 1d6 slashing | 2 lb | Light, thrown (range 20/60) |
Woodaxe | 5 gp | 1 firewood, 1 iron ingot | 1d6 slashing | 8 lb | Versatile (1d8) |
Javelin (6) | 5 sp | 1 firewood | 1d6 piercing | 2 lb | Ranged, Thrown (range 30/120) |
Light hammer | 2 gp | 1 firewood, 1 iron ingot | 1d4 bludgeoning | 2 lb | Light, thrown (range 20/60) |
Iron mace | 5 gp | 2 leather strip, 2 iron ingot | 1d6 bludgeoning | 4 lb | - |
Quarterstaff | 2 sp | 2 firewood | 1d6 bludgeoning | 4 lb | Versatile (1d8) |
Sickle | 1 gp | 1 leather strip, 1 iron ingot | 1d4 slashing | 2 lb | Light |
Iron spear | 2 gp | 2 firewood, 1 iron ingot | 1d6 piercing | 3 lb | Thrown (range 20/60), versatile (1d8) |
Light crossbow | 45 gp | 2 firewood, 1 steel ingot | 1d8 piercing | 5 lb | Ranged, ammunition (range 80/320), loading, two-handed |
Iron throwing knife (24) | 8 gp | 1 iron ingot | 1d4 piercing | 1/4 lb | Ranged, Finesse, thrown (range 20/60) |
Hunting bow | 25 gp | 2 leather strip, 1 firewood | 1d6 piercing | 2 lb | Ranged, ammunition (range 80/320), two-handed |
Sling | 1 sp | 2 leather strip | 1d4 bludgeoning | - | Ammunition (range 30/120) |
Martial Weapons
These are the martial weapons of Skyrim. They can be any material but start at a baseline of leather, wood, iron and steel in material. Starting equipment will always be wood/iron unless specified in the class or background description. Weapons of these types that are crafted with materials granting a higher bonus than +1 will always be martial.
Those weapons marked with a metal ingot as materials will require Smith's tools to create. Those marked with firewood as materials will require Woodcarver's tools. Martial baseline weapons will require proficency with one or the other tool to create, depending on the weapon. If the weapons requires both tools, the bonuses from proficency in ethier tool can still be added to the roll when crafting, however not both.
Those weapons marked with a metal ingot other than iron as materials will always require proficency with Smith's tools to create. Simple or martial weapons that use materials other than leather, firewood, iron and steel in thier creation will also require special features to create in addition to proficency with Smith's tools.
Weapon | Cost | Materials | Damage | Weight | Properties |
---|---|---|---|---|---|
Waraxe | 10 gp | 2 leather strip, 3 iron ingot | 1d8 slashing | 4 lb | Versatile (1d10) |
Flail | 10 gp | 1 iron chain, 3 iron ingot | 1d8 bludgeoning | 2 lb | - |
Glaive | 60 gp | 2 firewood, 2 steel ingot | 1d10 slashing | 6 lb | Heavy, reach, two-handed |
Battleaxe | 30 gp | 2 leather strip, 4 iron ingot | 1d12 slashing | 7 lb | Heavy, two-handed |
Greatsword | 50 gp | 2 leather strip, 4 iron ingot | 2d6 slashing | 6 lb | Heavy, two-handed |
Halberd | 80 gp | 2 firewood, 3 steel ingot | 1d10 slashing | 6 lb | Heavy, reach, two-handed |
Lance | 30 gp | 2 firewood, 1 steel ingot | 1d12 piercing | 6 lb | Reach, special |
Longsword | 15 gp | 2 leather strip, 3 iron ingot | 1d8 slashing | 3 lb | Versatile (1d10) |
Warhammer | 10 gp | 2 leather strip, 3 iron ingot | 2d6 bludgeoning | 10 lb | Heavy, two-handed |
Morningstar | 75 gp | 2 leather strip, 3 steel ingot | 1d8 piercing | 4 lb | - |
Pike | 15 gp | 4 firewood, 2 iron ingot | 1d10 piercing | 18 lb | Heavy, reach, two-handed |
Rapier | 65 gp | 2 leather strip, 2 steel ingot | 1d8 piercing | 2 lb | Finesse |
Scimitar | 65 gp | 2 leather strip, 2 steel ingot | 1d6 slashing | 3 lb | Finesse, light |
Shortsword | 10 gp | 2 leather strip, 2 iron ingot | 1d6 piercing | 3 lb | Finesse, light |
Trident | 65 gp | 2 leather strip, 3 steel ingot | 1d6 piercing | 4 lb | Thrown (range 20/60), versatile (1d8) |
War Pick | 15 gp | 2 leather strip, 2 iron ingot | 1d8 piercing | 2 lb | - |
Steel Mace | 45 gp | 2 leather strip, 2 steel ingot | 1d8 bludgeoning | 4 lb | Versatile (1d10) |
Whip | 2 gp | 4 leather strip | 1d4 slashing | 3 lb | Finesse, reach |
Blowgun | 10 gp | 1 firewood | 1 piercing | 1 lb | Ranged, Ammunition (range 25/100), loading |
Hand Crossbow | 125 gp | 2 firewood, 2 steel ingot | 1d6 piercing | 3 lb | Ranged, Ammunition (range 30/120), light, loading |
Heavy Crossbow | 110 gp | 3 firewood, 3 steel ingot | 1d10 piercing | 18 lb | Ranged, Ammunition (range 100/400), heavy, loading, two-handed |
Longbow | 50 gp | 2 firewood, 3 leather strip | 1d8 piercing | 2 lb | Ranged, Ammunition (range 150/600), heavy, two-handed |
Warbow | 75 gp | 2 firewood, 4 leather strip | 1d10 piercing | 3 lb | Ranged, Ammunition (range 120/500), two-handed |
Net | 1 gp | 4 leather strip | - | 3 lb | Special, thrown (range 5/15) |
Superior Melee Weapons
With certain features, versions of the simple & martial weapons of skyrim can be created using superior materials. Using the following table you can find the effects of these superior materials on any simple & martial melee weapon (or ranged weapon without the ammunition property). The type is simply added to the weapons name, the cost will be in addition to the usual cost of the weapon per superior metal ingot, the materials will replace any metal ingot component of the weapon, however the number and any other material components stay the same when crafting. The damage will be in addition to the damage of the weapon. The weight will be in addition to or subtraction from the usual weight of the weapon. The properties will also be in addition, however if the property is light or heavy, then this replaces the usual property of the weapon instead. Weapons that gain the heavy property will also lose the finesse property.
Type | Cost | Materials | Damage | Weight | Properties |
---|---|---|---|---|---|
Steel | +20 gp per | steel ingot | +1 | +2 lb | - |
Dwemer | +100 gp per | dwemer ingot | +2 | +3 lb | - |
Elven | +100 gp per | refined moonstone | +1 | -5 lb | Light, Finesse |
Orcish | +200 gp per | orichalcum ingot | +3 | +5 lb | Heavy |
Elven Guilded | +200 gp per | refined moonstone, +1 quicksilver ingot | +2 | -3 lb | Light, Finesse |
Ebony | +500 gp per | ebony ingot | +5 | +7 lb | Heavy |
Glass | +500 gp per | refined malachite | +3 | +0 lb | - |
Daedric | +1000 gp per | ebony ingot, +1 daedra heart | +7 | +7 lb | Heavy, Magical |
Stalhrim | +1000 gp per | quicksilver ingot, +1 stalhrim | +5 | +3 lb | - |
Dragonbone | +2000 gp per | ebony ingot, +1 dragonbone | +10 | +10 lb | Heavy |
Dragonscale | +2000 gp per | quicksilver ingot, +1 dragonscale | +7 | +3 lb | - |
Superior Ranged Weapons
With certain features, versions of the simple & martial weapons of skyrim can be created using superior materials. Using the following table you can find the effects of these superior materials on any simple & martial ranged weapon (with the ammunition property). The type is simply added to the weapons name, the cost will be in addition to the usual cost of the weapon per superior ingot used. The materials will replace any metal ingot component of the weapon, however the number and any other material components stay the same when crafting, except when there are no metal ingots in which case it is +1. The attack will be in addition to the attack roll when using the weapon. The weight will be in addition to the usual weight of the weapon. The range will also be in addition to the usual range of the weapon, with increases to its normal and long range seperated by -/-
Type | Cost | Materials | Attack | Weight | Range |
---|---|---|---|---|---|
Dwemer | +100 gp per | dwemer ingot | +1 | +3 lb | - |
Orcish | +200 gp per | orichalcum ingot | +1 | +3 lb | +10/+20 |
Elven | +500 gp per | refined moonstone | +2 | +0 lb | +10/+40 |
Glass | +800 gp per | refined malachite | +2 | +1 lb | +20/+60 |
Ebony | +1000 gp per | ebony ingot | +3 | +5 lb | +20/+60 |
Stalhrim | +1200 gp per | quicksilver ingot, +1 stalhrim | +3 | +3 lb | +30/+80 |
Daedric | +1500 gp per | ebony ingot, + 1 daedra heart | +4 | +5 lb | +30/+80 |
Dragonscale | +2000 gp per | quicksilver ingot, +1 dragonscale | +4 | +5 lb | +40/+100 |
Dragonbone | +3000 gp per | ebony ingot, +1 dragonbone | +5 | +10 lb | +40/+100 |
Superior Ammunition
With certain features, versions of the simple & martial weapons of skyrim can be created using superior materials. Using the following table you can find the effects of these superior materials on any kind of ammunition. The type is simply added to the ammunitions name, the damage will be in addition to the damge roll of the weapon you are using the ammunition for. The table will also show the cost or materials to create ammuntion of each type. With a quiver or equivilent of 1d20+4 being created on a successful crafting of the ammunition.
Type | Cost (per 24) | Materials | Damage |
---|---|---|---|
Steel | 20 gp | 1 steel ingot, 1 firewood | +1 |
Dwemer | 200 gp | 1 dwemer ingot, 1 firewood | +2 |
Elven | 300 gp | 1 refined moonstone, 1 firewood | +3 |
Orcish | 600 gp | 1 orichalcum ingot, 1 firewood | +4 |
Elven Guilded | 800 gp | 1 quicksilver ingot, 1 firewood | +5 |
Glass | 900 gp | 1 refined malachite, 1 firewood | +6 |
Ebony | 1000 gp | 1 ebony ingot, 1 firewood | +7 |
Stalhrim | 1200 gp | 1 stalhrim, 1 quicksilver ingot, 1 firewood | +8 |
Daedric | 1600 gp | 1 daedra heart, 1 ebony ingot, 1 firewood | +9 |
Dragonbone | 2000 gp | 1 dragonbone, 1 ebony ingot, 1 firewood | +10 |
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