Soul Trap
This spell snatches the soul of a non-humanoid creature as it dies and traps it inside the empty soul gem you use for the material component. A stolen soul remains inside the soul gem until it is used or until you destroy the gem, which ends the spell. While you have a soul inside the gem, you can use it for enchanting. Once you use a soul for this, the gem is destroyed, and the spell ends. While a soul is trapped, the dead creature it came from can’t be revived.
This spell can capture the souls of non-humanoid creatures up to a level of Common. The creatures soul makes a wisdom saving throw against your spell save DC. Petty souls roll with disadvantage, Lesser souls roll normally and Common souls roll with advantage. If the creature passes it escapes, the spell fails and the spell slot is wasted. If the non-humanoid creature fails it is captured.
If you do not have a soul gem large enough to contain the soul of the creature. The spell automatically fails and the spell slot is wasted.
A creature that can see the sensor (such as one using see invisibility or truesight) sees a translucent image of the tormented creature whose soul you caged.
Related Discipline
Artificer, Warlock, Sorcerer, Wizard
Related School
Reanimation
Effect Duration
Until dispelled
Effect Casting Time
1 reaction, which you take when a non-humanoid creature within range dies
Range
30 feet
Level
2nd-level
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