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Spike Growth

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.   The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Related Discipline
Druid, Ranger
Related School
Alteration
Effect Duration
Concentration, up to 10 minutes
Effect Casting Time
1 action
Range
150 feet
Level
2nd-level

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