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Spirit Guardians

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears as warriors of your race. If you are evil, they appear goulish.   When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 necrotic damage. On a successful save, the creature takes half as much damage.   At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
Related Discipline
Cleric
Related School
Reanimation
Related Element
Necrotic
Effect Duration
Concentration, up to 10 minutes
Effect Casting Time
1 action
Range
Self (15-foot-radius)
Level
3rd-level

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