Gith

Originally slaves to the mind flayers, the Gith have since broken free of mind flayer control and, despite having a fierce internal conflict, will hunt down and kill mind flayers with deadly intent. Gith are looked upon more as an institution than a race by most societies. A Gith will often be considered an important official and given whatever they require so long as it means the end of a mind flayer. Most people have not seen a Gith, but know of them and will recognize one on sight, their conquests garner much respect.


The Gith were an utterly sundered race. Divided by generations of conflict and ideological differences, the two main sects of the Gith people regarded each other with nothing but contempt, hate, and wariness. The intense hatred that divided the race was further exploited and amplified by the mind flayers themselves, who kept spies in both Githyanki and Githzerai communities tasked with stoking their ancient rivalries.

However, a splinter faction of renegade githyanki and githzerai known as the Sha'sal Khou sought to overcome the differences between the two races and bring them together as a single people. They worked secretly within the two races discouraging violence against each other in the hopes of becoming able to call their people simply "Gith".

Gith

Ability Score Increase Int +1
Size Medium
Speed 9m

Age. Gith reach adulthood in their late teens and live for about a century.   Size. Gith are taller and leaner than humans, with most a slender 1,8 meters in height. Your size is Medium.   Languages. You can speak, read and write Common and Gith.   Subraces. There are two kinds of gith: githyanki and githzerai. Choose one of these subraces.  

Githyanki

  Ability Scores. Str +2.   Alignment. Githyanki tend toward lawful evil. They are aggressive and arrogant, and they remain the faithful servants of their lich-queen, Vlaakith. Renegade githyanki tend toward chaos.   Decadent Mastery. You learn one language of your choice, and you are proficient with one skill or tool of your choice. In the timeless city of Tu'narath, githyanki have bountiful time to master odd bits of knowledge.   Martial Prodigy. You are proficient with light and medium armor and with shortswords, longswords, and greatswords.   Githyanki Psionics. You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast the Jump spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Misty Step spell once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.  

Githzerai

  Ability Scores. Wis +2.   Alignment. Githzerai tend toward lawful neutral. Their rigorous training in psychic abilities requires an implacable mental discipline.   Mental Discipline. You have advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, githzerai learn to govern their own minds.   Githzerai Psionics. You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast the Shield spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Detect Thoughts spell once with this trait, and you regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.