Hobgoblin

War is the lifeblood of hobgoblins. Its glories are the dreams that inspire them. Its horrors don't feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for they carry their living acts into the afterlife. A hero in death becomes a hero eternal.

Fierce and militaristic, hobgoblins survive by conquest. The raw materials to fuel their war machines come from raids, their armaments and buildings from the toil of slaves worked to death. Naturally ambitious and envious, hobgoblins seek to better themselves at the expense of others of their kind, yet in battle they put aside petty differences and fight with discipline rivaling that of the finest soldiers. Hobgoblins have little love or trust for one another, and even less for outsiders. Life for these brutes consists of duty to those of higher station, domination of those below, and the rare opportunities to seize personal glory and elevate their status.

As a higher form of goblin, hobgoblins are usually found leading goblins in raids. Just like their goblin cousins, they are commonly found on the outskirts of civilization. However, unlike goblins, if a hobgoblin is seen, people will typically retreat and call for backup before killing a hobgoblin.

Hobgoblin

Ability Score Increase Con +2, Int +1
Size Medium
Speed 9m

Age. Hobgoblins mature at the same rate as humans and have lifespans similar in length to theirs.   Alignment. Hobgoblins society is built on fidelity to a rigid, unforgiving code of conduct. As such, they tend toward lawful evil.   Size. Hobgoblins are between 1,5 and 1,8 meters tall and weigh between 68 and 90 kilograms. Your size is Medium.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Martial Training. You are proficient with two martial weapons of your choice and with light armor.   Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 9 meters of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.

Languages. You can speak, read and write Common and Goblin.