Kalashtar
Each kalashtar is bound to a quori spirit, a being from the dream realm Dal Quor that normally feeds on the psionic energy that emanates from dreaming mortals. Quori and rather anything from the quasi-real world of Dal Quor has a hard time existing within the material plane, so they must take refuge in mortal minds.
Many quori have done this in service to what they call “The Dreaming Dark”, a shadowy lord of nightmares that rules over Dal Quor. Their intentions are not entirely clear, but they’ve been working for thousands of years, and anyone could become an agent after merely having a bad dream. Most other kalashtar work against the dreaming dark, though some follow “The Path of Light” that vows to fight darkness in all its forms.
The original kalashtars were monks that willingly bonded with quori refugees. Their children were born with fused souls, and the kalashtar became something new rather than a mere vessel and passenger. Their formed culture is one of diligence, meditation, intellectuality, and inner conflict. Kalashtar strive to maintain control of their emotions, but their quori half still remembers the wild chaos of Dal Quor and aches deeply for it.
However, not all kalashtar have the luxury of a traditional upbringing. Many orphaned kalashtar exist throughout the world and those orphaned or newly created may have little to no understanding about their spirit half. Those with no training may even see their telepathy and psionic abilities as a curse, their quori spirit always haunting their dreams just at the edge of their understanding.
Kalashtar
Age. Kalashtar mature and age ath the same rate as humans. Alignment. The noble spirit tied to a kalashtar drives it toward lawful and good behavoir. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit. Size. Kalashtar are similar in build to humans. Your size is Medium. Dual Mind. You have advantage on all Wisdom saving throws. Mental Discipline. You have resistance to psychic damage. Mind Link. You can speak telepathically to any creautre you can see, provided the creature is within a number of meters of you equal to 3 times your level. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. When you're using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you ans must be within this trait's range. You can give this ability to only one creature at a time, giving it to a creature takes it away from another creature who has it. Severed from Dreams. Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to magical spells and effects that require you to dream, like the Dream spell, but not to spells and effects that put you to sleep, like the Sleep spell.
Languages. You can speak, read and write Common, Quori and one other language of your choice.