The Crafting Guild

Crafting

Crafting is the most diverse discipline and encompasses a wide variety of skills, such as working with metal, wood, hide, and cloth. The specializations within the crafting discipline each focus on creating items primarily out of a particular material, such as metal or wood, or creating a very specific kind of thing, like clockwork. However crafters from one specialization still use other materials, like thread or rivets, created by another specialization. This creates a symbiotic relationship between the crafting specializations.

The Crafting Guild

The Crafting Guild is the most wide-ranging and well-established kind of association. Its members create all manner of items, from the practical to the frivolous and anywhere in between. These are people who work with their hands and value the effort and skill that go into making anything, no matter how seemingly mundane. A crafter works to grow their skill and understanding with each project, using materials and processes that yield the best result. Compared to alchemists and enchanters, crafters have the most contact with the common folk, and have an appreciation for the more humble needs.

Core Principles of the Crafting Guild

Crafters hold to these core principles, along with the general principles that all associations hold:
Authenticity. Members acknowledge that what a crafter creates is their livelihood, as well as a reflection of their skill, labor, and artistry. As such, the guild holds authenticity as sacred. A member shall never, under any circumstances, claim another crafter's work (whether that crafter is an guild member or not) as their own. A member can sell the work of another crafter, but must clearly identify the maker of each item. Violating this principle can result in disciplinary actions such as fines, fees, or other penalties paid to either the guild or the original crafter of the items. Penalties may also include demotion or nullification of membership.
Appreciation. Members know that they rely on many others outside of their own particular practice. All guild members make it a point to learn about where their supplies come from and the people that enable them to do their work. A member will, to the best of their ability, contribute any efforts and aid they can to those linked to their work in such a way.
Service. Clients must be taken care of. If they have special needs, and the client can cover the necessary costs, a member will work to ensure that those needs are met, even if that means recommending the client to another crafter who may be better suited to the task.

The Fundamentals

Materials

Materials for crafting are often the simplest and easiest to obtain at least for the basics. Crafters work with either raw materials (wood, ore, wool, feathers, etc...) or manufactured materials (nails, planks, buckles, needles).

Tools

Crafting recipes use either Carpenter's Tools, Glassblower's Tools, Jeweler's Tools, Leatherworker's Tools, Smith's Tools, Tinker's Tools, Weaver's Tools, or Woodcarver's Tools. Some crafting stations or projects are easily portable, but many need ample space, such as forge equipment, large tanning frames, a loom, or other such large or cumbersome fixtures.

Discipline Ability

Physical Adaptability. When you make an ability check to craft an item from a crafting recipe, you can use either your Strength or Dexterity.

Specializations

When a crafter becomes an apprentice, they select a specialization, a specific kind of material they work with or finished good they produce. Each specialization has its own principles that members must adhere to, as well as the principles for crafters as a whole and the general principles of associations. When a crafter becomes an expert, they gain an expert ability for their specialization. The specializations for crafters are detailed below.

Blacksmith

Blacksmiths focus on making products from metal, such as armor, tools, and weapons. Along with the Crafting Guild and general association principles, blacksmiths adhere to the following additional principle.
Vital Importance. A blacksmith knows that their customers' lives depend on the quality of the work they do. A blacksmith makes it a point to have a very clear appreciation for these risks. They take their time, use proper materials, and educate themselves so they can effectively meet the needs of their customers.
Blacksmiths gain the following ability when they reach expert rank:
Resource Adaptability (expert). You can treat any metal ingredient as if it were 2 ingredients of the next lower grade, or 4 ingredients at two grades lower. For example, you can use a high grade ingredient as if it were 2 normal grade ingredients, or 4 low grade ingredients.

Jeweler

Jewelers focus on making delicate objects used for adornment, as well as various spell components. Typical products include pendants, bracelets, necklaces, torques, rings, earrings, crowns, and diadems. Jewelers also create hem dusts and powders. Along with the Crafting Guild and general association principles, jewelers adhere to the following additional principle.
Decorum. A jeweler serves the wealthy and powerful; they conduct themselves with poise, dignity, and respect when dealing with such individuals, no matter what. A jeweler that offends any such individual may face disciplinary action, or at the very least the disapproval of their peers.
Jewelers gain the following ability when they reach expert rank:
Diamond in the Rough (expert). You have advantage on ability checks you make to find gem ingredients. In addition, each recipe on your list gains an additional ingredient slot, into which you can add a single gemstone. The gemstone's value is added to the value of the recipe, but the time needed to make the recipe is not increased.

Leatherworker

Leatherworkers focus on making armor, tools, weapons, and other goods primarily out of leather and other hides. Along with the Crafting Guild and general association principles, leatherworkers adhere to the following additional principle.
Conservation. Leather can be expensive and hides from rare creatures are in short supply. A leatherworker strives to maximize the material they have, minimizing waste. This principle also means that leatherworkers work to ensure the creatures that provide their materials remain a viable resource.
Leatherworkers gain the following ability when they reach expert rank:
Resource Optimization (expert). you can treat any 1 hide ingredient as if it were 2 of the same ingredient.

Tailor

Tailors focus on making products primarily from cloth such as clothing, blankets, bandages, and even things like sails, nets, or rope. Along with the Crafting Guild and general association principles, tailors adhere to the following additional principle.
Confidentiality. While fitting their clients, tailors tend to spend significant time with them in a rather intimate setting. A tailor keeps their clients' confidence; any information disclosed in the presence of a tailor during the course of business is kept secret.
Tailors gain the following ability when they reach expert rank:
Mobile Projects (expert). You have learned how to work on tailoring recipes while out in the field, sitting quietly by the fire, or on a storm-tossed ship. For each hour you work on a tailoring recipe, you make two hours worth of progress.

Tinkers

Tinkers focus on complex devices using clockwork and other kinds of mechanisms. Typical products include clocks, windup toys, constructs, elaborate projectile weapons, and explosives. Along with the Crafting Guild and general association principles, tinkers adhere to the following additional principle.
Respectful Repair. Tinkers have respect for the craft of others. Whenever a tinker repairs an item, they do so with the utmost care. The repaired item is returned to the owner in good-as-new condition, even if that means fixing things other than the stated problem.
Tinkers gain the following ability when they reach expert rank.
Sure Hands (expert). When you make an item using a tinker recipe, delicate ingredients are not expended unless the recipe itself is delicate.

Woodworker

Woodworkers focus on making tools, parts, and weapons primarily out of wood. Typical products include furniture, handles and shafts, toys, carts and boats, bows, crossbows, bolts, and arrows. Along with the Crafting Guild and general association principles, woodworkers adhere to the following additional principle.
Fire Prevention. Unchecked wildfires do great harm to the sources of a woodworker's livelihood. A woodworker does whatever is in their power to prevent such destruction.
Woodworkers gain the following ability when they reach expert rank:
Keen Eye (expert). When you purchase or harvest wood ingredients, the ingredients are always one grade higher than normal.