Triton
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, the noble tritons have gradually become increasingly active in the world above. Tritons live in deep, underwater cities and are almost never seen on land. Most people do not even know they exist.
Unlike merfolk, tritons aren’t from the material plane. They were originally denizens of the plane of water where they battled krakens and sahuagin and other dark horrors of the deep. In the distant past many of those horrors snuck into the material plane through deep sea portals. The noble tritons traveled through to our world and built their deep cities at these portals, defending them against any other threats that would invade our world. All of this sounds very selfless and noble because it was, but that has also gone to their heads. Tritons tend to be very entitled; they believe they are the protectors of the sea and deserve respect. While this haughty attitude is somewhat justified, it can still be unbearably annoying. Tritons usually spend their lives deep in the ocean and rarely understand the complex cultures or politics they encounter on the surface. This can range from laughable misunderstandings, to belittlement of “barbaric surface customs”.
Even if they’re often self-absorbed, they can still be selfless. Tritons will fight and die for others without hesitation. Most tritons feel a sort of ancestral guilt for allowing krakens and other dangerous creatures to escape into the material plane, and they feel it’s their debt to repay. At their best, tritons are heroes, champions of righteousness and selfless slayers of evil. At their worst tritons are arrogant blowhards who constantly underestimate both their friends and their enemies.
Unlike merfolk, tritons aren’t from the material plane. They were originally denizens of the plane of water where they battled krakens and sahuagin and other dark horrors of the deep. In the distant past many of those horrors snuck into the material plane through deep sea portals. The noble tritons traveled through to our world and built their deep cities at these portals, defending them against any other threats that would invade our world. All of this sounds very selfless and noble because it was, but that has also gone to their heads. Tritons tend to be very entitled; they believe they are the protectors of the sea and deserve respect. While this haughty attitude is somewhat justified, it can still be unbearably annoying. Tritons usually spend their lives deep in the ocean and rarely understand the complex cultures or politics they encounter on the surface. This can range from laughable misunderstandings, to belittlement of “barbaric surface customs”.
Even if they’re often self-absorbed, they can still be selfless. Tritons will fight and die for others without hesitation. Most tritons feel a sort of ancestral guilt for allowing krakens and other dangerous creatures to escape into the material plane, and they feel it’s their debt to repay. At their best, tritons are heroes, champions of righteousness and selfless slayers of evil. At their worst tritons are arrogant blowhards who constantly underestimate both their friends and their enemies.
Triton
Quirks
Far from flawless, these champions of good mean well, but they are easily frustrated by others. You can select, roll, or adapt a triton-specific quirk from the Triton Quirks table. Quirks1d6 1d6 | Quirk |
---|---|
1 | You phrase requests as orders that you expect to be obeyed. |
2 | You are quick to boast of the greatness of your civilization. |
3 | You learned an antiquated version of Common and drop “thee” and “thou” into your speech. |
4 | You assume that people are telling you the truth about local customs and expectations. |
5 | The surface world is a wondrous place, and you catalog all its details in a journal. |
6 | You mistakenly assume that surface folk know about and are impressed by your people’s history. |
Obsidea by Model via Heroforge, created by RiverFang
ability score increase:
+1 Str, +1 Con, +1 Cha
age:
Tritons reach maturity around age 15 and can live up to 200 years.
alignment:
Tritons tend toward lawful good. As guardians of the darkest reaches of the sea, their culture pushes them toward order and benevolence.
Size:
Medium
speed:
Walking 30ft, Swimming 30ft
Languages:
You can speak, read, and write Common and Tritonic.
race features:
Amphibious
You can breathe air and water. Control Air and Water
You can cast fog cloud with this trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells. Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Emissary of the Sea
Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return. Guardians of the Depths
Adapted to even the most extreme ocean depths, you have resistance to cold damage.
Amphibious
You can breathe air and water. Control Air and Water
You can cast fog cloud with this trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells. Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Emissary of the Sea
Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return. Guardians of the Depths
Adapted to even the most extreme ocean depths, you have resistance to cold damage.
Tritons consider themselves to be the apex humanoids of the ocean, it is said that they have given themselves the charge of being the tip of Caspian's spear that is ever pointed at the dark creatures beneath the waves.