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Infiltrator

Mechanics & Inner Workings

Wielder's Level Ability
5th Local Garments
6th +2 Bonus / Higher Vantage
7th Natural Strike
8th Creature Compass - Dragon
9th Speak With Dead
10th +3 Bonus / True Seeing
11th Countermagic
12th Natural Strike Two
13th Nondetection
14th +4 Bonus / Thorough Sweep
15th
16th
17th
18th
19th
20th
+4 Mithral chain shirt
No negative effects for spell casting.
No negative modifier for skill checks.
  Abilities:
Local Garment: You can change the shape and form of Infiltrator to appear as normal clothing. The armor retains all its normal properties when glamered. You can also use this feature to touch another's clothing creating a perfect duplicate of his or her attire. Only a true seeing spell or similar magic reveals the actual nature of the disguised armor.
Natural Strike: When you make a natural attack you gain a +1 to attack rolls and your damage modifier increases by one size.
+2 Mithral Chain Shirt: Infiltrator becomes a +2 Mithral chain shirt.
Higher Vantage: You gain a climb speed of 20 feet. You can move on vertical surfaces and ceilings as the spider climb spell.
Creature Compass: You can detect dragons within 60 feet, but you must concentrate (standard action) to do so. You ignore any damage reduction of dragons when attacking it.
Speak with Dead: Three times per day, when you issue the command word and lay your hand on the breast of a corpse, the corpse must answer five questions, as if affected by the speak with dead spell. The DC save is 18.
+3 Mithral Chain Shirt: Infiltrator becomes a +3 Mithral chain shirt.
True Seeing: Three times, when you issue the command word and gesture with the item, you can see all things as they really are, as if under the effect of true seeing spell.
Countermagic: Three times per day as an immediate action, you can attempt to counterspell an arcane spell cast within your sight as if using greater dispel magic spell. You must be aware of the spell's caster and you cannot use this ability if flat-footed. Natural Strike: When you make a natural attack you gain a +1 to attack rolls and your damage modifier increases by one size. (Total bonus is +2 to attacks and damage modifier is two sizes larger.)
Nondetection: The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 25. Nondetection wards the creature’s gear as well as the creature itself.
+4 Mithral Chain Shirt: Infiltrator becomes a +4 Mithral chain shirt.
Thorough Sweep: Infiltrator grants a +5 competence bonus to perception.

History

The product of a misspent youth, Dekarius Daystorm was a sneaky adolescent scion of a wealthy merchant family that made its fortune building siege engines for its nation’s armies. Dekarius was determined to learn all his family’s dark secrets, and he had a knack for serendipitously overhearing whispered confidences.
  According to his father, the lad possessed too much talent for this skill. Something about Dekarius caused people to open up around him. The entire family came to fear his insatiable curiosity and powers of deduction—extortion, infidelity, and even murder ran through their history, all there for the idle young man to discover. So, without telling his son beforehand, Dekarius’s father enlisted him into the royal army, hoping the military could make good use of his incisive skills. Dekarius was sent on his way with the shirt of mithral chain that would later become Infiltrator.
  Dekarius raged and fumed at the underhanded way his father had enrolled him into the army, but the youth could do nothing about it. The paperwork was signed. To spite his father, Dekarius excelled in all tasks assigned him and quickly demonstrated a natural aptitude for gathering information about any enemy. As a result, he was sent deep into hostile territory, always returning with, at the very least, a detailed report of armaments, deployments, and troop numbers. Dekarius, however, was never satisfied with such a superficial accounting. He often dressed as a member of opposing forces and boldly moved among their encampments, specifically noting officers, assessing personalities, and paying close attention to command styles. Dekarius even managed to overhear specific strategies being discussed by senior commanders.
  All of these accomplishments made him an invaluable resource to the royal army.
  Dekarius made a reputation for himself among his superiors, who came to rely on the information he provided. His spying was so dependable that battles were often delayed until he returned from a mission. Eventually, Dekarius was given the most covert assignment he had ever taken. He was to infiltrate a retreating enemy army, earn the trust of their commanding officers, and serve as their scout. Only Dekarius and his superiors were privy to this plan. Dekarius was allowed to provide the enemy leaders some useful intelligence, but only to gain their trust. Sly disinformation would follow.
  The operation worked perfectly, allowing Dekarius to send crucial facts to his commanders on a regular basis. During a stay in an enemy metropolis, however, Dekarius was taken aback when he spotted his father in the streets. Younger shadowed elder through the city’s avenues and byways. The older man went into a military barracks, and Dekarius realized he was supplying siege engines to both sides in the war.
  When Dekarius discovered his father was doubledealing, his patriotism wrestled with his family loyalty. The young soldier confronted his father, who revealed he had been secretly traveling back and forth across the war lines for years. The Daystorm cartel even worked to maintain an artificial balance of power to keep its industry alive. Dekarius’s father made it clear the whole family would suffer if this duplicitous trading were stopped. Such deals were wholly responsible for the family’s current wealth. Dekarius weighed these words against everything he knew about his kin and the corruption running deep through their history. Money had brought them only misery. As he told his father to flee and never show himself in their homeland again, Dekarius could sense the old man’s bodyguards approaching from behind.
  He turned to face the cutthroats, only to feel the chill ache of steel driving into his back and out through his chest. The Daystorm business was preserved.
  Infiltrator changed hands over the years as those who possessed it did not know the real power of Infiltrator. Infiltrator was last know to be in a castle in the sky by those who struck down a might dragon for the power of the mask.
Item type
Armor

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