Avandra
The god of change, Avandra delights in freedom, trade, travel, adventure, and the frontier. Her temples are few in civilized lands, but her wayside shrines appear throughout the world. Halflings, merchants, and all types of adventurers are drawn to her worship, and many people raise a glass in her honour, viewing her as the god of luck. Her commandments are few:
- Luck favours the bold. Take your fate into your own hands, and Avandra smiles upon you.
- Strike back against those who would rob you of your freedom and urge others to fight for their own liberty.
- Change is inevitable, but it takes the work of the faithful to ensure that change is for the better.
Divine Domains
Avandra's domains are change, freedom and luck.
Avandra enjoys the winds of change and exhorts her faithful to follow where they blow. For Avandra, change represents ever-renewing opportunities. Each moment is a chance to alter the course, either personally or on a grander scale. and to take things in a better direction than in the past.
Sehanine advocates that people follow their hearts without constraint, but Avandra stands as the symbol of true freedom. She commands the domain not to protect the selfish feelings of individuals but to defend the sovereign right of all people to take control of their destinies. Avandra hopes that others use their freedom to do the right thing. and she stands against tyranny of any kind. Her followers keep alive flames of hope in oppressive societies, serving as the seeds of rebellion or peaceful reform.
Chance, coincidence, fortune, randomness—whatever you call it, luck is a powerful and unpredictable force. Avandra takes this powerful force in hand as a weapon against drab destiny and dark fatalism. For her followers, luck provides excitement and opportunity even in the face of terrible odds.
Social
Contacts & Relations
Avandra, together with Corellon , Melora and Sehanine, constitute the four deities known as the free gods. Their cooperation grew from their earlier relationships and the connection some of them had with the race of the halflings. The free gods objected to turning the astral dominion of Carceri into a prison, and worked to obtain a different solution.
Avandra is considered one of the three gods of destiny, together with Ioun, and The Raven Queen. She is said to hate Zehir the most. She is an opponent of Asmodeus and Toroq.
Avandra has taken no Exarch into her service in ages. She chooses to interact directly with her followers, and she guides her mortal servants to battle against her enemies—not out of any sort of personal cowardice, but because she believes in allowing mortals to solve their own problems.
Children
Aligned Organization
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