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Navigator

"First star to the right...and straight on 'til morning"
— Lieutenant Pietr Kastryulya
  A navigator plots the airship’s course. They often have working knowledge of charts as well as meteorological conditions that could affect the airship during its travels. The best navigators have high Wisdom scores and proficiency with navigator’s tools, Survival, and Nature skills.
Role Proficiency: The navigator can add its proficiency bonus to skill checks made to plot courses, determine weather conditions, or get past obstacles. If the navigator is already proficient in the requisite skill to make the check, their proficiency bonus is doubled for that check. The check cannot benefit from more than one feature (such as Expertise) that doubles the proficiency bonus.
Character Level Role Feature
1st Flight of the Navigator, Sky Explorer
5th There Be Dragons, "I Know a Shortcut"
11th Keen Eye, Navigator's Wisdom
17th Danger Ahead, Smooth Sailing
Flight of the Navigator: At tier 1, you gain proficiency in navigator's tools, and you add double your proficiency bonus to checks you make using navigator's tools. A check cannot benefit from more than one feature (such as Expertise) that doubles the proficiency bonus.
Sky Explorer: When you accept this role at tier 1, a ship on which you are attuned cannot become lost except by magical means. Plus, even when you are engaged in another activity while on the ship, you remain alert to danger.
There Be Dragons: Starting at tier 2, if you are part of a group that performs the exploration downtime task, you can choose to ignore a result of major threat or minor threat. If you do, you can't use this role feature again for 30 days.
Keen Eye: Starting at tier 3, while you are aboard a ship to which you are attuned, whenever you make a Wisdom (Perception) check that relies on sight, you can treat a d20 roll of 9 or lower as a 10. ; "I Know a Shortcut." At tier 2, when a ship to which you are attuned travels for 24 hours or longer, you can perform a special 1-hour ritual that may allow the ship to travel faster. At the end of the hour, make a DC 15 Intelligence check using proficiency in navigator's tools. On a success, the ship's movement speed increases by 50% for the next 24 hours. Once you successfully use this role feature, you can't use it again for 7 days.
Navigator's Wisdom: At tier 3, after you finish a long rest on a ship to which you are attuned, you can cast the Augury spell to receive an omen regarding the ship's future. Intelligence is your spellcasting ability for this spell. Once you use this role feature, you can't use it again for 7 days.
Danger Ahead: Beginning at tier 4, any ship to which you are attuned has advantage on initiative rolls.
Smooth Sailing: Also at tier 4, if you are on a ship to which you are attuned, you can spend up to 1 hour performing a special ritual that helps you find a path. At the end of the hour, name a specific fixed location that you are familiar within 500 miles on the same plane of existence. For the next 8 hours, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination. Once you use this role feature, you can't use it again for 30 days.

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