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Chylthist

The Chylthist people are a hard and rugged folk, living deep in the frozen tundra of the north. They are naturally skeptical of outsiders and rarely tolerate their presence. Each of the four major tribes, collectively called the Chylthist Ascendancy have their own set hunting grounds that they will travel across throughout the year, chasing after their food. However, the city of Csilla acts as a sort of hub for the tribes to meet and trade. It is also the primary location where they trade and interact with outsiders.

Basic Information

Anatomy

Faintly Glowing red eyes, black hair, and light blue skin.

Civilization and Culture

Naming Traditions

Most Chylthist names are built around three parts, a primal name, a core name, and a tribal name. The primal name is the name of the family the Chylthist came from, core is their personal name, and tribal name relates to their tribe and the associated god. Most names are short and harsh sounding such as Mit’haw’nol or Rek’sai’sol. The four tribal names are Nol, Sol, Wol, Eol. Most Chylthis go predominantly by their core name.

Major Organizations

The Chylthist Ascendancy

RPG Datasheet

Chylthist Traits   The Chylthist have a variety of inborn abilities to help them survive the north.   Ability Score Increase: Your Dexterity increases by 2 and your Wisdom increases by 1.   Age: Chylthist live to about 60 years maximum and reach maturity by age 10.   Alignment: Born into a culture valuing order and rules, most Chylthist are lawful in aligment.   Size: Chylthist are usually somewhat burly in build and stand on average around 5-6 feet tall. Your size is medium.   Speed: Your base walking speed is 30ft.   Darkvision: Your eyes glow a faint red, granting you limited night vision. You can see up to 15ft in the dark as if it was regular light, and up to 30ft as if it was low light.   Hardy Nature: You have proficiency in the Survival Skill.   Arctic Conditioning: Due to the freezing temperatures of the north, you have resistance to cold damage and to negative effects caused by the cold.   Cunning Hunters: When you spend your action observing a creature’s movements, you can accurately predict their actions. When you use this skill you can choose to gain advantage over a single creature or inflict disadvantage on a single creature when you make attacks against it or when it makes attacks against you for one round. When you use this ability you cannot use it again until the end of a short rest.   Languages: You can speak, read, and write common and chilnadar. Chilnadar is a harsh language similar to draconic in incantation and tone, however no words overlap between the two languages.

The Chylthist are believed to have been created by the fierce northern winds sweeping across the frozen wastes and carving the first Chylthist out of the ice.
Scientific Name
Redum Venator Luscus
Lifespan
60 years
Average Height
1 - 2 meters
Very little is know about the Chylthist society. But the city of Csilla seems to be built out of rough black stone bricks. The buildings are close to the ground but large and expansive. Efficiency seems to be the primary purpose of most of their architecture, to make as much use of space as possible.

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