Illustrious
Basic Information
Anatomy
Genetics and Reproduction
Dietary Needs and Habits
Civilization and Culture
Naming Traditions
Beauty Ideals
Gender Ideals
Common Dress Code
Common Customs, Traditions and Rituals
Interspecies Relations and Assumptions
RPG Datasheet
5e: Illustrious Traits Due to their unique anatomy, Illustrious have several notable traits: Ability Score Increase: Your Constitution score increases by 2. Age: Illustrious are immortal unless their soul is destroyed Alignment: Given their lack of home or overarching culture, most Illustrious tend to be chaotic. Size: Illustrious rarely vary much in size or build, usually standing around 1.7 meters tall and having a slender build. Your size is medium. Speed: Your base walking speed is 30ft. Bodies of Living Stone: Illustrious are immune to disease do not need to eat, breath, or drink and are, in-fact, incapable of doing so as they have no stomach or internal organs. Natural Armor: As to be expected of a living gemstone, Illustrious can be difficult to damage. Their AC when not wearing armor is increased to 12+dex. If wearing light or medium armor or benefiting from an unarmored defense trait, they get a flat +1 to their AC. Dense Bodies: Even if they are not heavy, the density of their gemstone bodies makes it so they cannot swim effectively, they have disadvantage on Athletics checks made while swimming. True Immortality: Illustrious cannot die. When reduced to 0 hp, they make death saving throws as usual, but instead of dying once they reach three failures, their body shatters and they cannot be returned to consciousness until someone spends 1d4+1 days and 250gp worth of the appropriate type of gemstone rebuilding them. Once they have been rebuilt, they suffer the usual debuffs to having been resurrected. Furthermore, because they cannot truly die, Illustrious cannot be targeted by any form of resurrection spell or even Reincarnate. Languages: You can speak and read Common and one other language of your choice. Subspecies: There are a number of subspecies of Illustrious made from different types of gemstones. Diamond: Ability Increase: Diamonds gain a +1 to their Charisma Brittle Cleavage: Diamonds gain resistance to non magical slashing damage, but when struck with a critical hit, they take 3x the normal damage, rather than the usual 2x the amount of die rolled is effected by brutal critical or similar skills. Bornite: Ability Score Improvement: Bornites gain a +1 to their Strength Microscopic Crystallization: Your crystalline form is comprised of microscopic interconnecting gemstones. This makes it significantly harder for you to crack or fracture. As such you have advantage on Constitution saving throws and Death Saving throws. Quartz: Ability Score Improvement: A Quartz's Wisdom improves by +1 Crystallin Blessing: Quartz have a limited ability to absorb toxic energy. They have a pool of points equal to their level. As a standard action, you can touch a friendly unit and heal it up to the number of points you have in your pool. Alternatively, at 10th level, you can choose to end one negative effect on an ally. Once used, this skill cannot be used again until the end of a long rest. Beryl: Ability Score Improvement: A Beryl’s mind shines as brightly as its body. Your Intelligence increases by +1. Multifaceted Mind: A Beryl has advantage when making saving throws against mind altering effects such as illusions, charming spells, or attacks that deal psychic damage. Additionally, if someone attempts to read a Beryl’s mind, even at surface level, the Beryl may make their saving throw to prevent it. Starfinder: Racial Traits: Ability Score Improvements: +2 Con Hit Points: 6 Size and Type: Illustrious are Medium Humanoids with the Illustrious subtype. Movement: Illustrious have a movespeed of 30ft Senses: Illustrious have no special senses and are not blind so they are not immune to gaze attacks. Languages: Illustrious speak Common. Illustrious with high Intelligence can choose from the following; Aklo, Sylvian, Aurellian, Dwarven, Elven, Gnome, Manu, or Pasimachus. Bodies of Living Stone: Illustrious are immune to disease do not need to eat, breath, or drink and are, in-fact, incapable of doing so as they have no stomach or internal organs. Natural Armor: As to be expected of a living gemstone, Illustrious can be difficult to damage. They have a +1 natural armor bonus to their AC. Dense Bodies: Even if they are not heavy, the density of their gemstone bodies makes it so they cannot swim effectively, they a -8 to swim checks. True Immortality: Illustrious cannot die. When reduced to negative their CON modifier, their body shatters and they cannot be returned to consciousness until someone spends 1d4+1 days and 500 credits worth of the appropriate type of gemstone rebuilding them. Once they have been rebuilt, they suffer the usual debuffs to having been resurrected. Furthermore, because they cannot truly die, Illustrious cannot be targeted by any form of resurrection spell or even Reincarnate. Diamond: Ability Increase: Diamonds gain a +1 to their Charisma Brittle Cleavage: Diamonds gain dr 5/energy, but when struck with a melee critical hit, they take one extra die of damage. Bornite: Ability Score Improvement: Bornites gain a +1 to their Strength Microscopic Crystallization: Your crystalline form is comprised of microscopic interconnecting gemstones. This makes it significantly harder for you to crack or fracture. As such you have advantage on Fortitude saving throws. Quartz: Ability Score Improvement: A Quartz's Wisdom improves by +1 Crystallin Blessing: Quartz have a limited ability to absorb toxic energy. They have a pool of points equal to their level. As a standard action, you can touch a friendly unit and heal it up to the number of points you have in your pool. Alternatively, at 10th level, you can choose to end one negative effect on an ally including a poison effect or 1d4 of ability score damage. Once used, this skill cannot be used again until the end of a long rest. Beryl: Ability Score Improvement: A Beryl’s mind shines as brightly as its body. Your Intelligence increases by +1. Multifaceted Mind: A Beryl has a +2 to will saves when making saving throws against mind altering effects such as illusions, charming spells, or attacks that deal psychic damage. Additionally, if someone attempts to read a Beryl’s mind, even at surface level, the Beryl may make their saving throw to prevent it.
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