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Planar Realities and their organizations

It is postulated by many scientists and mystics of the modern era, that the world resembles a tree, except not actually a tree. A series of independent yet connected worlds stacked on top of one another, with channels connecting and winding between them. It is possible for someone talented with magic to open one of these channels and travel along it to different planes. But unless they know the exact routs, they are likely to get lost in the limbo between planes, only to re-appear years, even decades later.   Aether: the highest of the planes, located at the top of the planar alignments, after losing the war with the gods, the angels were exiled to this plane. While others can enter this domain and leave it again, angels themselves cannot leave it. The plane is ridged and uniform, born from the angel’s ideal of pure order. Endless corridors of white with perfectly spaced out gardens. The place is so structured it is said to drive many mortals who visit mad. . .   Quintessence: A buffer between the plane of Aether and the Material planes, the Hierophants, celestial beings that are neither angel nor demon live in this domain. The embodiments of neutrality, Hierophants live for themselves with no ideals like order or chaos to which to bind themselves. As such, Quintessence lacks the strict structuring of the Aether nor the disorganized cacophony of the Nether. Instead the plane mostly exists of black emptiness until a mortal enters the place, at which point it warps and twists to become a personalized dreamscape, sometimes nightmarish, sometimes not. Spells such as scrying use this plane as an intermediary.   Elementrum: a twisted intertwining of landscapes from hot and fiery, to bitter and cold. This material plane was forged by the once terrestrial creatures known as the elementals as a way to bolster their power. Now it acts more as a prison for them, they indulged themselves on the elemental energy of their created plane and soon found themselves incapable of surviving without it. Every element is represented in equal measure in this plane, with each element having an Prime Elemental to rule over that domain. Elementals are lawful in nature and despite their vile and evil ways, their society is highly structured and they do not kill those who visit their realm without cause.   Singularity: Primary material plane. Home of the Everwold, humans, elves, and other mortal races hail from this realm. All other planes were born as extensions of this plane or were made by the gods born from this plane.   Torment: A duplication of the Singularity created for unknown reasons. Only this plane features an even more twisted form of the Singularity. Rot has infested the entire realm, buildings are covered in sticky wet webbing and the air itself is toxic. It seems that this plane is completely uninhabited, although every so often, parties who set out to explore this plane disappear, never to be heard from again. . .   Abysarium: A buffer between the Nether and the Material planes, the Elders, celestial beings that are neither angel nor demon live in this domain. The Elders, similar to the Cenobites, are the incarnations of neutrality, although more primal in nature, acting not out of will or desire, but out of pure chaotic instinct. This plane takes the form of a massive ocean with no surface or sea floor, but with random chunks of rock with air pockets suspended in this sunless sea. Those seeking to call upon the power of prophecy tap into the wild magics of this plane.   Nether: the Nether is a twisted cacophony of constantly shifting existence. Mountains rise, and valleys form, it is hot, cold, wet, and dry all at the same time. The demons were exiled here after their defeat at the hands of the gods. Nothing in the Nether makes sense. Spell properties change at random, gravity constantly shifts and even language is distorted in the aura of pure chaos.   Void: Nothingness. Pure empty nothingness. No light, no sound, no movement. There is nothing here. Go back. Flee. Return to your finite existence and think no more of the void, lest it think of you. . .
Type
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