Aasimar Species in The Fabulae Anthology | World Anvil
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Aasimar

Divine Intervention

Written by Endrise

Being blessed by a higher being does not make you anymore special than the rest of us. Now stop talking gibberish and just start cleaning!
— Cleric

With many lawful or good beings living across the multiverse, some end up crossbreeding. From such marriages come the Aasimar, a race imbued with said lawful nature. For some they are chosen ones, for others they are pawns for greater beings.

Basic Information

Anatomy

Most of their kind appear similar to their parents but share angelic traits from their ancestors. The best way to describe it would be an uncanny beauty, gorgeous yet inhuman. As if they were sculpted rather than born.

Due to the nature of their kind though, there are countless physical traits. Some have a skin of marble, others glowing eyes and a halo. Rare examples even develop metallic hair or have a rather musical voice amongst numerous examples.

Biological Traits

Divine Blood

Thanks to their heritage, Aasimar manifest a large variety of abnormal traits and abilities. Most have minor things such as a healing touch or creating light, but others can be more bizarre.

Heritages

Not every Aasimar comes from Angels alone. Due to the many types of lawful and good beings, there are numerous types of Aasimar.

Angelkin

The most common Aasimar is the Angelkin, who as the namesake comes from the archetypical Angels. In most cases, they act as pawns in the Great Will's, somehow. Nobody is sure what their purpose will be, but their divine appearance makes not many see them as a threat either.

Emberkin

Many Peris after their malfunction do continue their lives on other planes. Some give birth to the Emberkin, distinct by their ashen skin and amber eyes. Sharing their ancestor's fiery abilities, most refer to them as the fallen Aasimar or the scorched Aasimar.

Idyllkin

As Agathions age, most seek out partners to ensure their protection of nature itself. Such relations create Idyllkin, animal-like half-bloods with a close affinity with nature. They take on the duties of their parent, often becoming Druids in the progress.

Immaculate

The strange nature of Ophanims follows alongside their children. Many coming into existence through a virgin birth, being more a vessel for their true form. Their perception of existence is abstract, with some seeing beyond time and space itself.

Lawbringer

In their pursuit of serving their deities, some Archons create followers for them. As enforcers of their faith, Lawbringer Aasimar are trained as the ultimate followers. Such mighty forms often become enforcers, ensuring the laws are upkept.

Musetouched

Across many worlds, the Azatas leave behind gifts to ensure their survival. In some cases, such gift is a child in the form of the Musetouched.

Such Aasimar show unnatural elegance and artistic skills above any other. Many take on the life of entertainers, travelling around to entertain others. Some even reach up in high places, such as performers for royal courts or figures of legends.

Plumekith

Sometimes a few Garudas make their way down the mountains to find partners. Such relationships lead to the birth of Plumekith, Aasimar who have feathers instead of hair. Many do tend to mistake them for Syrinxs or Tengus as a result, but few have any issues with such remarks.

Radiant

In the eternal life cycle of many gods, some do end up reborn in mortal form. Whether because of their faith dying or as an avatar, Radiant Aasimar are a result of this. Said reincarnations often show up with remnants of their former divine self. This ranges anywhere from abnormal skin colours to holy tattoos covering them.

Genetics and Reproduction

The genetics for most Aasimar are considered an enigma. While many are fertile, their compatibility is strange. In many cases, they only can reproduce with a select few races or even just individuals.

However, many do fail at reproducing with Tieflings. Scholars downright deem them incapable of bearing a child with one of them at all.

Growth Rate & Stages

Puberty is one of the most anxious thing I have ever experienced.
— Aasimar Teenager

Aasimars share similar puberties as their parents, although often in some way exaggerated. Described as the "virtues of puberty", these symptoms show up as some of the following effects:

  • Charity: Difficulty keeping secrets, often shares personal information and belongs.
  • Chastity: Aromantic or asexual in nature, develops little to no interest in sexual topics.
  • Diligence: Workaholic behaviour, accompanied by a perfectionist mindset.
  • Humility: Introverted, easily embarassed and tries avoid grabbing any attention at all.
  • Kindness: Pacifistic nature, easily gets emotional over the smallest things.
  • Patience: Overfixation on certain subjects, takes their time with everything.
  • Temperance: Overthinks everything they do, questioning the outcomes of everything they do.

Additional Information

Perception and Sensory Capabilities

I can see smells and taste colours.
— Ophanim-Blooded Aasimar

Aasimar have excellent perceptive skills, as their senses are in general heightened. A noteworthy addition is their darkvision, allowing them to see fine in darkness. Some subspecies even develop extordinary senses, allowing for rather abstract ways of perceiving the world around them.

Civilization and Culture

Naming Traditions

Male Names: Aritian, Beltin, Cernan, Cronwier, Eran, Ilamin, Maudril, Okrin, Parant, Tural, Wyran, Zaigan.
Female Names: Arken, Arsinoe, Davina, Drinma, Imesah, Masozi, Nijena, Niramour, Ondrea, Rhialla, Valtyra.

Common Dress Code

While Aasimar do not share any particular culture, they do share similar fashion. Those with horns and halos often put decorations on them, while winged Aasimar might colour their feathers. Gold and silver piercings are pretty common as well, often on the ears or belly button.

Common Myths and Legends

  • Aasimar spit can heal wounds: While some Aasimar have healing properties, their saliva remains normal. Do not attempt to use it for healing wounds.
  • An Aasimar's feather can bring luck: It's said keeping an Aasimar feather on you ensures good luck, although it has led to some getting plucked naked as a result.
  • Aasimar have no free will: Due to the nature of Angels, many presume Aasimar also lack the same free will.
  • Aasimar blood is blue: Many of them still have their blood be red, although it depends who their mortal parent is.

Interspecies Relations and Assumptions

Many Aasimar are often put in higher places due to their "chosen" nature at times. However, such positions lead to them getting pressured at the same time. Many believe them to be capable of miracles, leading to misinformation spreading fast.

Those that understand the threat of Angels do see them as bad news, mostly as pawns in the Great Will's plans. Few Aasimar do know what their intended purpose is, and in some cases they might end up abandoned anyways. As such, they're as likely to bring danger as they are to be harmless.

The only race they have a notable relationship with is Tieflings. Due to their clashing heritages, many presume they would be sworn rivals. However, most of the time they actually form bonds, with those myths being merely rumours.

Aasimar by Endrise


Aasimar Players

As an Aasimar, your kind is seen as a cursed blessing, a chosen one doomed beyond your comprehension. People will see you as something grand, but also as something dangerous. Be wary of your actions, for you might help push the agenda of the being that brought you into existence.


Languages
Common, Celestial
Scientific Name
Homo Sapien Angelus
Origin/Ancestry
Angelic
Lifespan
90 years
Average Height
5'0" - 6'6"
1.52m - 1.98m
Average Weight
100 - 190 lbs.
45 - 86 kg
Body Tint, Colouring and Marking
lustrous skin tone


Cover image: Species - Humanoid Cover by Endrise

Aasimar

Type Outsider, native
Ability Score Modifier +2 Wisdom, +2 Charisma
Size medium
Speed 30 ft.
Language Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan.

Darkvision: Aasimars can see in the dark up to 60 feet.
Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks. Aasimars of specific bloodlines gain a +2 bonus on different skill checks as indicated.
Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (with a caster level equal to the aasimar’s character level). Aasimars of specific bloodlines gain other spell-like abilities in place of daylight.
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Subraces

D8NameAncestryAbility ModifiersSkill ModfiersSpell-like Ability
1AngelkinAngel+2 Str, +2 ChaHeal, Knowledge (planes)Alter Self
2EmberkinPeri+2 Int, +2 ChaKnowledge (planes), SpellcraftPyrotechnics
3IdyllkinAgathion+2 Con, +2 ChaHandle Animal, SurvivalSummon Nature's Ally II
4ImmaculateOphanim+2 Dex, +2 WisPerception, Knowledge (Arcana)Heightened Awareness
5LawbringerArchon+2 Con, +2 WisIntimidate, Sense MotiveContinual Flame
6MusetouchedAzata+2 Dex, +2 ChaDiplomacy, PerformGlitterdust
7PlumekithGaruda+2 Dex, +2 WisAcrobatics, FlyInvisibility
8RadiantDeva+2 Str, +2 ChaAppraise, Knowledge (Engineering)Crafter’s Fortune

This species has multiple parents, only the first is displayed below.
All parents:

Comments

Author's Notes

This article was made during the WorldEmber 2019 event.


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Dec 1, 2019 18:48

Great stuff, and a lot of work to have done on the first day! I thought the growth stages were pretty weird but fun. It was also not clear if those stages develop in order (one after the other), and in what do they culminate. Do all Asimars end up in the humility phase, or do they also grow out of it, and get independent personalities?   I also thought some of the variant abilities were quite overpowered (and it's not fully explained how they would work from a Pathfinder race building perspective, aka: which features would they replace).   All in all, a lot of cool information to use as a player to create a character with a coherent and cool background (racially speaking).