Dragonborn
The history of the Dracovir reflects the history of the Godswar. Contrary to popular opinion "Dragon Men" were never born from humans naturally or unnaturally for that matter, but instead were creatures reborn from among the Aelfeayr and Cobali who willingly took on draconic traits in place of their original biology through a rite of rebirth.
Those who survived the process became Aelfeayr "Born of the Dragon", powerful creatures who resembled their adoptive father, Bahamut, from whose essence they had partaken. They had strong determination and were natural leaders taking on the responsibility to lead the battle against their aberrant antithesis, the spawn of Tiamatsu. The first breeds of the spawn of Tiamatsu were taken from among the Cobali deeply loyal to their goddess Anxshar. They would take up her cause against any rival forces against their dragon masters. Created with a predisposition to serve, Cobalus "Born of the Dragon" in turn were mutated by Tiamatsu to serve as soldiers in the conflict.
Whether by the will of the gods or by an accident of chance both species of dracovir were capable of breeding true. After an age of warfare, by the end of the great conflict of the Godswar, the surviving dracovir had united together to win their independance from both sides. They departed with the rest of dragon kind, some choosing to follow their former masters and settle to the Isle of Dragons or in the lands of Ethigond, while others chose instead to find sanctuary in Wicaen, the legendary Isle of the Fey. A handful of individual adventurers can still be found living in and around the known realms holding no allegiance to wing or claw instead choosing to go their own way.
Clan and family bloodlines were both preserved among the surviving dracovir and are highly important to their culture as a whole. Both are different, though the distinction is subtle to outsiders. Family referred specifically to actual blood relatives, as far as could be traced, whereas clan referred to a collection of families united by mutual purpose in ages past and organized along military lines. Of the two, the clan is usually considered more important and it was to the clan that dracovir owe loyalty.
Clans are still led by wizened, aged clan-masters chosen for their ability to lead and looked to for guidance by their lieges. Dracovir do not forget the past and ties to clan and family determines much about how one is viewed by others. All clans have their reputations, for good and ill. A dracovir's actions are expected to bring favor and good will to his or her clan, improving their reputation. For this reason, names typically are their clan name rather than family name in the hopes of bringing honor and glory to their clan.
Dracovir who worship gods are usually expelled from their clans because traditionalists believe worshiping such beings is equal to selling themselves back into dragon slavery. The pressure to either right the wrongs of the past or continue a clan's glory define a dracovir's life. Some flee from the imposing responsibilities their clan puts on them, choosing infamy over such a burden. Others accept the responsibility or even turn it into an additional drive for their ambition, hoping to one day become the clan master. Either way, it is everpresent in the mind of a dracovir.
Overall, in comparison with clan ties, the family is considered secondary and private to all but the dracovir of the Fey Island. In Wicaen most dracivir have chosen to forego clan and have taken to openly recognizing each other by family names, kept secret and shared with only the closest friends and other family members elswhere.
A continuous drive for self-improvement reflects the self-sufficiency of the race as a whole. Dracovir value skill and excellence in all endeavors. They hate to fail and they push themselves to extreme efforts before they give up on something. A dracovir holds mastery of
a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn their respect. Though all dracovir strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations.
RPG Datasheet
Dragonborn
Player's Handbook page 32 Black
Acid 5 by 30 ft. line (Dex. save)
Blue
Lightning 5 by 30 ft. line (Dex. save)
Brass
Fire 5 by 30 ft. line (Dex. save)
Bronze
Lightning 5 by 30 ft. line (Dex. save)
Copper
Acid 5 by 30 ft. line (Dex. save)
Gold
Fire 15 ft. cone (Dex. save)
Green
Poison 15 ft. cone (Con. save)
Red
Fire 15 ft. cone (Dex. save)
Silver
Cold 15 ft. cone (Con. save)
White
Cold 15 ft. cone (Con. save)
Much of this section, by necessity, ties into the Dungeons and Dragons Role Playing Game by Wizards of the Coast. Any non-original material that is found herein remains under the ownership of the originating author and is not intended to violate any laws. The views expressed in this article do not necessarily represent the views of any person, living or dead or undead, real or fictitious, male or female, religious or atheist, bald or full head of hair, stubbled or fat-bearded. No people or animals, other than the author's sanity, were harmed in the creation of this article. Please wash your hands after going to the washroom. For entertainment purposes only.
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