Hobgoblin Species in The Five Realms | World Anvil
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Hobgoblin

Hobgoblins are born predators, and this heritage is apparent in their physical shape. A typical hobgoblin is lean and tall, averaging 6 1/2 feet in height and 200 pounds in weight. The muscles of their lithe frame are designed more for agility than strength, enabling them to move with an almost feline grace. Like a tiger, a hobgoblin excels at moving unheard, and his keen yellow eyes can see even in the darkest conditions. Tattoos often accentuate a hobgoblin's crimson-orange skin. but they are far different from the ink pinprick designs that are sometimes sported by other races. Hobgoblin tattoos are deep scars branded into the flesh to demonstrate the bearer's tolerance for pain. For much the same reason. body piercing the deeper and more painful the better is a popular form of adornment among hobgoblins. But while his body might be run through with metal in several places, a hobgoblin always keeps his red, or in some cases, blue nose unobstructed. Coarse hair, usually gray or brown in color, covers the hobgoblin's thick hide. The hair on his head is generally worn long in several braids, which are adorned with bone jewelry crafted from the remains of slain foes. In like manner, any other adornments a hobgoblin wears are designed to call attention to either his battle prowess or his high tolerance for physical hardship. To ensure that each hobgoblin"s mind remains continually focused on the survival of the tribe, the young are taught the life metaphor of the personal perimeter as soon as they are old enough to understand spoken words. This concept embodies the central philosophy behind hobgoblin behavior and its principles influence all aspects of a hobgoblin's life. The personal perimeter means everything to a hobgoblin and each is proud of the disciplined lifestyle required to maintain it.   Life within a hobgoblin tribe is strictly regimented. From the moment of birth, hobgoblin youths are molded, body and mind. in accordance with tribal ideals. Instructors from the religious caste oversee the youngsters' initial development and guide them in building their personal perimeters. Throughout the !raining process, the instructors assess their charges and choose future roles for them within the tribe. By the time the young hobgoblins reach adolescence, their instructor-based training is finished and their personal perimeters have been firmly established. After a stint of mandatory military service, each takes up his or her preassigned role within the tribe.   Individual freedom is meaningless and has no place in hobgoblin society, and respect for the freedom of others never enters a hobgoblin's thoughts. The hobgoblin survival ethos drives every individual in the tribe and forms the basic rationale for the perimeter concept. Among hobgoblins, survival and security mean constant preemptive domination of their surroundings. The land must be tamed to serve the tribe's needs, and enemies must be vanquished before they can become threats.   Hobgoblins reproduce through a selective breeding program that pairs the tribe's elite warriors, crafters, and priesls in the hopes of producing superior offspring. Peers generally arrange such couplings during seasonal celebrations, religious holidays, or post-victory feasts. Marriage and monogamous relationships are unheard of in hobgoblin culture since the emotion evoked by such close ties would only serve to weaken an individual's personal perimeter. Although parents maintain roles of authority in their children's lives, religious instructors raise the young hobgoblins in a communal environment, and their only true family is the tribe.   Hobgoblins tend not to be social creatures. In fact, creatures of other races usually find them paranoid, insulting, and dismissive. At first meeting and for some time thereafter, hobgoblins usually exhibit all those traits, but only because they consider any creature not of their tribe to be a threat. Then too, a hobgoblin's rude behavior is often an expression of the paranoia that keeps him on his toes, as well as his disdain for the soft lifestyles of others.   Although hobgoblins are born for combat, most do not actually intend to end their lives on the battlefield. Unlike many warmongering humanoids, hobgoblins do not view death in combat as honorable or glorious. Rather, it is viewed as evidence of failure to maintain a strong enough personal perimeter. Nevertheless, comrades felled in battle are respected and honored for their sacrifices. A time to die is chosen by, or for, any individual who can no longer contribute anything to the tribe. The choice is a matter of pride, and the method invariably benefits the tribe. Many hobgoblins choose a form of ritual suicide designed to supply adepts with sacrifices.   The primary concern of a hobgoblin tribe is survival. Survival means effective defense, and effective defense means eradication of all enemies and successful subjugation of all other creatures within the tribal perimeter. Hunting is a preemptive measure that serves both to remove threats from the tribe's ever-expanding area of control and to strengthen its individual members. Like many humanoid races, hobgoblins maintain a parasitic relationship with the world around them, systematically stripping the land of its resources with no thought for conservation or renewal. Since few ecosystems can long tolerate such a disruptive presence, the tribe must move frequently.   Agrarian civilizations are prime targets for hobgoblin raiding since they boast ready supplies of food and populations unaccustomed to conflict. A hobgoblin incursion on such a territory can be likened to a locust swarm ravaging crops, a swift, overwhelming invasion that leaves nothing behind. Each successful conquest brings food, weapons, and materials into the tribe, which in turn provide the resources to fuel future campaigns.     Unlike their goblinoid cousins, hobgoblins maintain a highly organized social order that operates with military efficiency. Hobgoblin society is loosely divided into three castes, each of which is further separated into two subcastes. The divisions are: military (command/warrior), religious (priest/instructor), and labor (crafter/worker). Caste assignment is based on both individual affinity for a given task and the tribe's current needs, gender has no bearing on placement. Once given, a caste assignment changes only when an individual is no longer capable of performing the required duties or when the tribe's needs shift dramatically.   All castes are vital for the continued existence of the tribe, and as such their members receive equal treatment and honor. Although status within the tribe is most often linked with victory in battle, a heroic warrior always recognizes that victory would not be possible without the aid of the other castes. Failure to acknowledge the contributions of others within the tribe is a serious indiscretion. Repeated incidents of such neglect can result in the offender being formally ostracized From the tribe.   The largest of a tribe's three social divisions, the military caste, consists mostly of warriors and fighters. These individuals receive the best military training and are responsible for the protection of the tribe and the expansion of its perimeter. Ascension to command requires adaptability, cunning, and a keen mind. A tribe's leader is almost always a seasoned member of the military caste who is venerated as a hero by the tribe.   The crafters and workers of the labor caste are respected as the heart of a hobgoblin tribe. Composed primarily of experts and warriors. This caste makes up roughly one-third of the tribe's total adult population. Members of the labor caste are responsible for meeting the tribe's mundane needs. Most specialize in resource management, turning goods seized during conquest into food, arms and armor, housing, clothing, and other needed items. Members of the labor caste often receive military training as well, in case their help is needed to defend the tribe.   While most creatures sharing territory with hobgoblins can expect constant conrlict with rhe tribe, a few culrures actually find hobgoblins lo be good neighbors. Perhaps rhe greatest strength of the hobgoblin race is ils ability to unite otherwise scallered goblinoid tribes into cohesive units. Weaker creatures such as goblins are easily conscripted into the fighting ranks of a hobgoblin tribe. Such creatures are typically used either to test enemy defenses or to overwhelm opponents with large numbers. Bugbears, ogres, and trolls that join hobgoblin tribes can occasionally claim leadership roles, but they usually end up serving as Frontline muscle in perimeter outposts. Occasionally, hobgoblins can even form mutually beneficial relationships with human settlements.   Many a warring king has discovered that a hobgoblin tribe can provide a ready supply of highly skilled mercenaries for the right price. While hobgoblins are open to guarded alliances with many other races, they do not tolerate proximity to rival hobgoblin tribes. Other humanoids in hobgoblin lands are seen as resources for the tribe, but another tribe of hobgoblins represents competition for the same resources and thus threatens the tribe's survival. Encounters between tribes always result in fierce battles and the destruction or routing of the weaker tribe. Only an exceptionally powerful hobgoblin leader can end such hostilities and unite multiple tribes.   Hobgoblins recognize the value of allies in strengthening their perimeters, both tribal and personal. If the perceived benefit is sufficiently high other intelligent creatures might even be accepted into the tribe to ensure the long-term success of joint ventures. The following combinations demonstrate the benefits of common hobgoblin alliances. Worgs are frequently found within goblinoid societies and hobgoblin tribes are no exception. In fact, many tribes even breed the foul beasts. Animal handlers within the labor caste often train worgs to serve as sentinels along the perimeter of a tribe's base camp.

RPG Datasheet

Hobgoblin

Volo's Guide to Monsters page 119  
Ability Score Increase
Your Constitution score increases by 2, and your Intelligence score increases by 1.
Age
Hobgoblins mature at the same rate as humans and have lifespans similar in length to theirs.
Alignment
Hobgoblin society is built on fidelity to a rigid, unforgiving code of conduct. As such, they tend toward lawful evil.
Size
Hobgoblins are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Martial Training
You are proficient with two martial weapons of your choice and with light armor.
Saving Face
Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.
Languages
You can speak, read, and write Common and Goblin.

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The Players Guide
Races

Gobelinus

"High Goblins"
RaceHobgoblin.jpg

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