Human Species in The Five Realms | World Anvil
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Human

Most humans are the descendants of pioneers, conquerors, traders, travelers, refugees, and other people on the move. As a result, human lands are home to a mix of people—physically, culturally, religiously, and politically different. Hardy or fine, light-skinned or dark, showy or austere, primitive or civilized, devout or impious, humans run the gamut.   Humans are the most adaptable, flexible, and ambitious people among the common races. They are diverse in their tastes, morals, customs, and habits. Others accuse them of having little respect for history, but it’s only natural that humans, with their relatively short lifespans and constantly changing cultures, would have a shorter collective memory than dwarves, elves, gnomes, or halflings.   Humans typically stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds, with men noticeably taller and heavier than women. Thanks to their penchant for migration and conquest, and to their short life spans, humans are more physically diverse than other common races. Their skin shades range from nearly black to very pale, their hair from black to blond, curly, kinky, or straight, and their facial hair, for men, from sparse to thick. Plenty of humans have a dash of nonhuman blood, and they may demonstrate hints of elf, orc, or other lineages. Members of this race are often ostentatious or unorthodox in their grooming and dress, sporting unusual hairstyles, fanciful clothes, tattoos, body piercings, and the like. Humans have short life spans, reaching adulthood at about age 15 and rarely living even a single century.   Just as readily as they mix with each other, humans mix with members of other races, among which they are known as “everyone’s second-best friends.” Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.   Nine human ethnicities are detailed on page 29 of the Player's Handbook. Ten other groups of humans are discussed on page 110 of the Sword Coast Adventurer's Guide. Together these nineteen ethnic groups and the typical names of their members used throughout the known realms as well as their most common location. These Human Races provide an additional language of the ethnicities described below, all but Dannoran that is, which is the world's common tongue and known by all since the time of the Godswar.  
Regional Heritage
D&D Equivalent
Eraussi & Maugulakh
Human: Arkaiun
Perracia
Human: Bedine
Perracia
Human: Calishite
Rhigolian & Andrilian
Human: Chondathan
Afilamese
Human: Damaran
Hauthian
Human: Ffolk
Afilamese & Ethigondan
Human: Gur
Nydeisian
Human: Halruaan
Hauth & Ethigoviel (Netheran)
Human: Illuskan
Cicatrixsum (Underholme)
Human: Imaskari
Yrdahnian
Human: Mulan
Yrdahnian, Eraussi, & Ethigondan
Human: Nar
Sevaythien
Human: Rashemi
Ethigondan
Human: Shaaran
Lungshi
Human: Shou
Dannoric, Andrillian & Ethigovian
Human: Tethyrian
Seveythian & Lungshi
Human: Tuigan
Rhelac
Human:Turami
Ethigondan, Seveythian, Lungshi
Human: Ulutiun
Rhigolian, Ethigoviel, Hauthian, & Afilamese
Human: Uthgardt


Humans speak Common. They typically learn other languages as well, including obscure ones, and they are fond of sprinkling their speech with words borrowed from other tongues such as orc curses, elven musical expressions, dwarven military phrases, and so on.   Human adventurers are the most, well, adventurous. Full of daring and ambitious members of an audacious, daring, and ambitious race. A human can earn glory in the eyes of her fellows by amassing power, wealth, and fame. Humans, more than other people, champion causes rather than just territories or groups.

RPG Datasheet

Human

Player's Handbook page 29  
Ability Score Increase
Your ability scores each increase by 1.
Age
Humans reach adulthood in their late teens and live less than a century.
Alignment
Humans tend toward no particular alignment. The best and the worst are found among them.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
 

Variant 1: Human

Player's Handbook page 30  
Ability Score Adjustment
Two different ability scores of your choice increase by 1.
Skill
You gain proficiency in one skill of your choice.
Feat
You gain one feat of your choice.

Much of this section, by necessity, ties into the Dungeons and Dragons Role Playing Game by Wizards of the Coast. Any non-original material that is found herein remains under the ownership of the originating author and is not intended to violate any laws. The views expressed in this article do not necessarily represent the views of any person, living or dead or undead, real or fictitious, male or female, religious or atheist, bald or full head of hair, stubbled or fat-bearded. No people or animals, other than the author's sanity, were harmed in the creation of this article. Please wash your hands after going to the washroom. For entertainment purposes only.
The Players Guide
Races

Ffolk

"The People"

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