Orc Species in The Five Realms | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Orc

Orcs look like primitive humans with gray-green skin and coarse hair. They stoop slightly, have low jutting foreheads, snouts, canine-like teeth, and short pointed ears. The average orc stands between 5 and a half to 6 feet tall.   Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.   Orc communities are usually found underground but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor. The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.   To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominant, females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.   The call to battle is not much different than the call to adventure, and orc heroes sometimes come to the forefront. If treated with care and patience, orc adventurers can become effective partners and allies. Because females have few rights in orc society, many of them turn to adventuring to escape their lot in life.   A few orcs even attempt to reject their evil natures in order to try to become honorable warriors. While an orc will never become a paladin, some do attain the orcish equivalent of holy warriors. However, those orcs that attempt to fight fair and with honor are sneered at and rejected by their own kind. Why fight face to face, the common orc thinks, when fighting from an advantageous hiding place is so much more effective.   Half Orcs, Ogrillions, and Orogs are sometimes accepted within orc tribes but they are usually met with derision for their halfbreed status and relegated to tertiary work and more dangerous work. Half orcs are the offspring of orcs and humans, some of whom can pass entirely for a human. Ogrillions are the brutish, armor-skinned offspring of a female orc and a male ogre while an Orog is the offspring of a male orc and a female ogre. They are stronger, more intelligent, and more disciplined than typical orcs. Though treated with disdain for the most part, in some cases these half-breeds have risen to positions of leadership, some even rise as paragons of orcish values and are looked upon as heroic in some tales. Much more common lore told by storytellers and superstitions included in most fireside tales concern oral tales teaching through tale about the fear of sickness, the physically weak, the lame, cowards, and the sun.

RPG Datasheet

Half Orc

Volo's Guide to Monsters page 120  
Ability Score Increase
Your Strength score increases by 2, your Constitution score increases by 1, and your Intelligence score is reduced by 2.
Age
Orcs reach adulthood at age 12 and live up to 50 years.
Alignment
Orcs are vicious raiders, who believe that the world should be theirs. They also respect strength above all else and believe the strong must bully the weak to ensure that weakness does not spread like a disease. They are usually chaotic evil.
Size
Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Aggressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Menacing
You are trained in the Intimidation skill.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages
You can speak, read, and write Common and Orc.

Much of this section, by necessity, ties into the Dungeons and Dragons Role Playing Game by Wizards of the Coast. Any non-original material that is found herein remains under the ownership of the originating author and is not intended to violate any laws. The views expressed in this article do not necessarily represent the views of any person, living or dead or undead, real or fictitious, male or female, religious or atheist, bald or full head of hair, stubbled or fat-bearded. No people or animals, other than the author's sanity, were harmed in the creation of this article. Please wash your hands after going to the washroom. For entertainment purposes only.
The Players Guide
Races

Orcneas

"Hordeling of Orcus"
RaceOrc.jpg

Comments

Please Login in order to comment!