Artificer / Apothecary Construction at a cost. Will it be the tinctures, concoctions, and elixirs that save you, or perhaps the power of explosive black powder. But, perhaps it is something more esoteric your survival will depend on. The sciences have barely scraped the surface of the Fold but where they exist, their power is fierce. Alchemist and Artillerist artificers allowed The class of Apothecary from "Sebastien Crowe's Guide to Drakenheim" and all of it's subclasses allowed Barbarian Brutes, brawlers, and pugilists. The forests of Bredth have their share of brutes and wild-men, but anyone with the raw power and furious might of their rage could call themselves a barbarian. From the shady tavern bouncer with a bad attitude to the local pit fighter who throws down for fun, when rage calls you answer or run. Drakkenheim and Grim Hallow subclasses allowed. Bard Always looking for the spotlight. Jesters, dancers, singers, and playwrights in places so dismal their presence seems to be a cruel joke all by itself. Still to those who dare to dare to entertain death itself may yet push it back a day, or two. Drakkenheim and Grim Hallow subclasses allowed. Cleric Serve, heal, and fix the broken. The world is dark and broken and still breaking. But there are those who put their faith to the test, to heal the hearts, bodies, and souls of the desperate and discarded. With an endless supply of misery and dread will your faith endure? Drakkenheim and Grim Hallow subclasses allowed. Druid Powers from "The Fold's" soil are not so natural. What grows and blossoms also withers and dies. The cycle of flora and fauna are interlinked as they were always meant to be. However, those that keep these cycles know the cycle never changes but adapts and grow stronger. Drakkenheim and Grim Hallow subclasses allowed. Fighter Trained for the moment your never quite ready for. Soldiers, guards, and mercenaries are always in demand. The difference between the lot of them is talent and skill. In a world where the darkness of tyranny, in all of its variations, is around every corner; those two little words are the difference between life and death. Drakkenheim and Grim Hallow subclasses allowed. Monk Discipline and mastery of the self. In a grim and oppressive world discipline and mastery of mind and body could be the only salvation for yourself and the people around you. But if you fail, just once, can you shake it off? Can those around you endure your accident or misstep? Drakkenheim and Grim Hallow subclasses allowed. Paladin The fight for righteous justice needs a crusader. Is your soul really pure? Have you sacrificed everything you could for your crusade? Because the people, the church, the nations look to you as an example of hope. Is it hope you can provide? Or, is it that your sacrifice is not yet complete? Drakkenheim and Grim Hallow subclasses allowed. Ranger The watcher in the dark and the arrow in the night. A keen eye and sound judgment will take your far. A knocked arrow of high quality with good aim will take you further or at least stop those who challenge your patrol. But the darkness is not so easily hunted, especially when you thrive there. Drakkenheim and Grim Hallow subclasses allowed. Rogue Opportunists from the shadows. A dirty deed done dirt cheep is a good way to mount coin and sin alike. But there is use for those who truly know the darkest parts of the hearts of men. So go ahead and sneak, run, or hide but that blot on your soul will remain. Drakkenheim and Grim Hallow subclasses allowed. Sorcerer Magic is apart of you and you it. The raw force of magic is yours for the taking, but can you control it or are you merely giving in to the lust for power. So use the weave again, assert your will because you wouldn't be given this gift for the sake of your whims alone, would you? Drakkenheim and Grim Hallow subclasses allowed. Warlock A deal's a deal. Thank the sky someone or something heard you. You have much to offer this world if only they could see it. So here's the key, it's what you've been missing. I have it for you at such a bargain; all you have to do is agree and take. Then they'll see and appreciate you. Then you'll know what you need to. Then you'll get. Drakkenheim and Grim Hallow subclasses allowed. Wizard You know what you know. Effort in the arcane is not wasted if it produces results. The difficult esoteric understandings of the weave have taken much of your time and energy. But now you know how to control and manipulate a connected structure of uncaring and ungrateful energy. So make it dance for you it'll be pretty and then it'll be gone. Drakkenheim and Grim Hallow subclasses allowed.