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Aslan

Background

The Aslan are the youngest of the great powers, an expansionist race of feuding clans and predatory warriors, eager to seize all the universe has to offer. Aslan are descended from four-limbed carnivorous pouncer stock which was originally near the top of the food chain in the forests of their homeworld, Kusyu. True to their pouncer ancestry, Aslan are capable of short bursts of speed somewhat greater than that manageable by humans. They also have slightly superior hearing and night vision. Otherwise, they are one of the most human-like of all alien races, excepting, of course, the Vargr (who are, after all, genetically-altered mammalian stock originally from Earth).   Early Terran explorers regarded the Aslan as ‘lion-like’, and the simile has stuck ever since, although the Aslan bear only a passing resemblance to terrestrial lions. Nonetheless, this early misnomer has infuenced a great deal of human thinking about the Aslan, including terminology (the use of pride to translate ahriy, for instance) and ascribed behaviour – which is not at all leonine.   It should be noted that while aliens have their own cultures and societies that can powerfully affect their career choices (some aliens even have their own unique careers), those created as Travellers are assumed to have grown up (or be from a multi-generational family) within the Third Imperium itself, among humans and adopting human ways, and so they follow the same careers and societal rules as any human Traveller.

Characteristics

Aslan Travellers have the following modifers applied to their characteristics:
STR+2, DEX-2

Traits

Aslan Travellers all possess the following traits.
Dewclaw: All Aslan have a dewclaw which can be extended to make for a vicious close combat weapon. The dewclaw uses the Melee (natural) skill and does 1D+2 damage.
Heightened Senses: Aslan have better night vision, hearing and sense of smell than humans. All Aslan receive DM+1 to any Recon and Survival checks they have to make.

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