The Kilo-Kilo Fruit
Level 1:
- Weight Manipulation: As a bonus action you can change the weight of your body within a range of 1lb. to 1,000lbs. *Note that this ability allows you to manipulate your body weight, not your carrying capacity. At this level of mastery you must change the weight of your entire body. For every 200lb. increase to your weight you gain a +1 bonus on Dexterity and Strength saving throws that would force you to move from your current location. Each 100lb. decrease to your weight(below your original) increases your natural walking and flying speeds by 10ft. Reducing your weight below 5lbs. multiplies your jump distance by 5, and you are always treated as if under the influence of the Feather Fall spell. You may deactivate this ability at any time without using an action or bonus action.
Level 2:
- Improved Weight Manipulation: You can manipulate your weight within a range of 1lb. to 5,000lbs. You can now choose to manipulate the weight of individual body parts.
- Weighted Strikes: You can now somewhat use your weight manipulation to enhance your combat abilities. When you make a melee weapon attack, you can choose to either increase or decrease the weight of that attack. If you choose to increase the weight, you can double the base damage dice for the weapon used in the attack on a hit. If you choose to decrease the weight, you gain a +3 bonus to your attack rolls. You can use this ability a number of times per day equal to half of your proficiency modifier.
Level 3:
- Advanced Weight Manipulation: You can manipulate your weight within a range of 1lb. to 10,000lbs. You can now use your Weight Manipulation as though it were a free object interaction on your turn.
- Improved Weighted Strikes: You can now use your weight manipulation to its fullest in combat. Increasing your weighted strikes now triples the base damage dice of your weapon. Decreasing your weight now allows you to make an extra attack on your turn, in addition to the Level 2 effects.
- Weighted Saves: If you are subjected to an effect that has you make a Dexterity or Strength saving throw to avoid damage/ be moved from your current location, you may use your reaction to gain advantage on that save and any similar saves until the start of your next turn. If you fail a saving throw against being knocked back while this ability is active, you can choose to automatically succeed instead. You can use this ability a number of times per day equal to your proficiency modifier.