Dueling for Reputation
Proving One's Strength
Long since kept out of the eyes of high-born society and educated within the household, Porta faces her first serious test as she is challenged to a Wizard's duel. To decline would be to lose face, and to lose in such a duel would be more shameful. After all, it would call into question her contribution to the adventure for the vault. Appearing as if she was naught but a little rich girl who bought her way into the august company that did the actual work.
That was an insult she could not stand, not at all.
So it was on the 12th of Alturiak, as the clock was to strike the third bell, that Lady Porta went to the Fetlock Court to duel her opponent.
The rules were simple, and followed the traditional rules within Waterdeep. In a Wizard's duel, you are expected but not required to forsake all magical items and rely solely upon your magical skills. Additionally, you had to stay within 60 feet of your opponent. Aside from these requirements, and the traditional three round structure, the duel is rather free form.
- The first round would be defensive spells. Be it wards, illusionary copies, or shields.
- The second round was to be the counterspell round. The duellists were expected to cast a spell of reasonable power with the knowledge that it would be counterspelled by the opponent.
- The third round, and all following rounds, would see the duellists fight to either first blood, or unconsciousness. Traditionally, the challenger gets to choose what the victory condition is.
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