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Lucius

Lucius is a Lizard-Folk Wildfire Druid, One of the founding members of The Order of the Phoenix.   Lucius was born into a tribe of Lizard-folk known as the Firewalkers, who lived deep in the heart of Veles-Sa, a kingdom renowned for its magical forests and sprawling cities. From a young age, Lucius showed a natural affinity for fire magic, and was trained as a druid by the tribe's elders. As he grew older, Lucius became more and more restless, and began to chafe against the strict traditions and laws of his people. He yearned for adventure and excitement, and dreamed of exploring the wider world outside of Veles-Sa.   One day, Lucius stumbled upon a sacred egg hidden deep within the Firewalkers' territory. Unbeknownst to him, the egg was the centerpiece of a powerful magical ritual that was essential to the continued prosperity of Veles-Sa. When the egg went missing, the King Gizzard accused Lucius of theft, and exiled him from the kingdom.   Fleeing through the Southlands, Lucius found himself pursued by bounty hunters hired by the king to bring him to justice. With nowhere else to turn, he set his sights on the distant land of Faerun, hoping to find refuge there.   On his journey, Lucius encountered a diverse group of adventurers, each with their own unique skills and abilities. Together, they formed the Order of the Phoenix, a band of outcasts and misfits united in their quest for justice and redemption.   Despite the dangers that lay ahead, Lucius knew that he had found a new family in the Order of the Phoenix, and he vowed to use his powers to protect his new friends and fight for their cause.

Lucius

6 Level (19042/23000 XP for level-up) Outlander Background Lizardfolk Race / Species / Heritage Neutral Good Alignment
Druid
Level 6
Hit Dice: 6/6
1d8+2 Class 1

STR
10
+0
DEX
15
+2
CON
15
+2
INT
12
+1
WIS
20
+5
CHA
6
-2
45
Hit Points
+2
Initiative (DEX)
4
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
+6 Expertise Bonus
+3 Proficiency Bonus
+0 Strength
+2 Dexterity
+2 Constitution
+4 Intelligence
+8 Wisdom
-2 Charisma
saving throws
+2 Acrobatics DEX
+8 Animal Handling WIS
+1 Arcana INT
+3 Athletics STR
-2 Deception CHA
+1 History INT
+5 Insight WIS
-2 Intimidation CHA
+1 Investigation INT
skills
+8 Medicine WIS
+4 Nature INT
+8 Perception WIS
-2 Performance CHA
-2 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+8 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortbow +0 STR 1d6 Piercing
 Ammunition, Range, Two-Handed
Scimitar +5 DEX 1d6+2 Slashing
 Finesse, Light
Attacks
Shield +1, Wand of Magic Missiles, Shield +2, Spell Scroll (1st Level), Moon Sickle +1, Leather, Shortbow, Scimitar, Backpack, Quiver, Potion of Healing (Greater), Spell Scroll (1st Level), Spell Scroll (7th Level), Bedroll, Mess Kit, Potion of Healing, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin, Herbalism Kit, Sprig of Mistletoe, Arrows

Equipment Copper: 0, Silver: 190, Electrum: 0, Gold: 105, Platinum: 0 Money
Draconic, Common, Druidic, Infernal

Languages & Proficiencies
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)

Ideals
My family, clan, or tribe is the most important thing in my life, even when they are far from me.

Bonds
Dont expect me to save those who cant save themselves. It is natures way that the strong thrive and the weak perish.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Children

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