Azuth - Piety System Page

God of Wizardly Magic

 
There is no substitute for diligence, hard work and precision. You’re dealing with a dangerous force, not legerdemain. Put that frog away at once
  Azuth is the god of wizardly magic, a lesser god in the service of Mystra. He governs the safe and orderly practice of the Art magic, and the development of new spells by the Wizarding orders.  

Azuth’s Champions

Alignment: Usually lawful
Suggested Classes: Wizard or Cleric only
Suggested Cleric Domains: Arcana, Knowledge
Suggested Backgrounds: Acolyte, Cloistered Scholar, Sage

Champions of Azuth are often those who devote their lives to the practice of Wizardly magic and the training of apprentice wizards.  

Azuth’s Favor

Azuth is concerned with components, spells and rituals. He eschews the chaotic nature of sorcery and the dubious Pact Magic of warlocks for the reliable results of the Art.

Azuth’s scions are almost always wizards, though he has a small and devoted clergy who seek to blend divine magic with arcane theurgy in his name.

Why did Azuth seek you out as a champion? The following table offers a few suggestions.
d6 Circumstance
1 You invented a new spell
2 You started a school for magic users
3 You discovered an incantation thought lost to the ages
4 You prevented a magical disaster
5 You are the direct descendant of a legendary wizard
6 You completed a pilgrimage to a place of power
 

Devotion to Azuth

Following Azuth means dedicating yourself to the study of the arcane. As a follower of Azuth, consider the ideals below as alternatives to those suggested for your background.
d6 Ideals
1 Devotion. My devotion to my god is more important to me than what they stand for.
2 Responsibility. Magic is a dangerous tool and belongs only in the hands of those who would use it safely
3 Aspiration. Amongst the ranks of magic uses, I wish to be remembered.
4 Power. A get a guilty thrill from bending the world to my will with magic.
5 Tutelage. We must pass on our knowledge to the next generation.
6 Tradition. Innovation only leads to disaster
 

Earning and Losing Piety

You increase your piety score to Azuth when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Learning a new spell
  • Casting a ritual magic
  • Training someone else in the Art
Your piety score to Azuth decreases if you diminish Azuth’s influence in the world or contradict his ideals through acts such as these:
  • Engaging with wild magic or other chaotic sorceries
  • Stealing from another Wizard or dishonouring the Art

Deity Traits

Favoured God: Azuth

Piety 3+ Azuth trait
You gain inspiration when you scribe a new spell into a spellbook or ritual book.  

Azuth’s Adaptable Academia

Piety 10+ Azuth trait
Whenever you gain a new level, you may choose a spell from a class list other than your own class. This spell must be a level for which you possess spell slots. You may add this spell to your domain spells if you are a cleric, or your spellbook if you are a wizard, and it counts as a spell from your own class list.  

Clerk’s Cost-cutter

Piety 25+ Azuth trait
You waive gold costs for scribing spells  

Chosen of Azuth

Piety 50+ Azuth trait
You may use an action to spend an inspiration die and swap one of your prepared spells with an unprepared one from your class list if you are a Cleric, or your spellbook if you are a Wizard.

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