Baervan Wildwanderer - Piety System Page

Gnomish God of Animal Companions, Wilderness and Exploration

Oh, don’t mind that. It means she likes you. Yea, I’m pretty sure it will come right out if you wash it. No, the smell sticks around, but you get used to it.
Baervan Wildwanderer is the gnomish god animal companions, wilderness and exploration. He’s never seen without his trusty giant raccoon companion Chiktikka Fastpaws...unless Chiktikka is off causing mischief, like taking a gigantic dump in Corellon’s shoes or stealing Gruumsh’s breakfast.  

Baervan’s Champions

Alignment: Usually chaotic, often good
Suggested Classes: Druid, Ranger
Suggested Cleric Domains: Nature
Suggested Backgrounds: Far Traveler, Hermit

Champions of Baervan are wanderers and animal friends who take great joy in making new friends.  

Baervan’s Favor

Baervan gives his favor to gnomes who exhibit what she considers a healthy wanderlust, and those who forge strong bonds with animals or familiars. He is a retiring and calm god by instinct, but he bears a deep love for the mischief of Chiktikka, and shields his wayward companion from consequence however he can.

Baervan favours those who work with nature and away from civilisation where possible, though he has also been known to choose arcane scions who have developed deep friendships with summoned creatures.

Why did Baervan seek you out as a champion? The following table offers a few suggestions.
d6 Circumstance
1 You summoned a familiar which you’ve bonded with so strongly that you consider it family.
2 You’ve always been kind to the animals you met, even if you didn’t have much time for people.
3 You never stay in one place for long, moving from place to place before you get tied down.
4 You lost a companion that was dear to you, and Baervan watches over you out of compassion.
5 You’ve been kicked out of more towns than you can remember due to the antics of your pet.
6 You’ve been questing after the same animal for so long that you don’t know what you’d do if you actually found it.
 

Devotion to Baervan

Following Baervan means dedicating yourself to familiars and companions. As a follower of Baervan, consider the ideals below as alternatives to those suggested for your background.
d6 Ideals
1 Devotion. My devotion to my god is more important to me than what they stand for.
2 Destiny. If I make sure to wander, fate will make sure I get where I need to be.
3 Kinship. I choose to share my life with my companions, and they with me, for the betterment of us all.
4 Respect. Things which are smaller than me (or things I don’t fully understand) are just as worthy of love and respect as I am.
5 Generosity. Giving freely and openly to others is the only way to truly prosper
6 Balance. I keep strange company to remind myself that the world is not only designed to serve my purposes, but those of all creatures.
 

Earning and Losing Piety

You increase your piety score to Baervan when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Make a new friend or companion
  • Work together with a team mate to mutual profit
Your piety score to Baervan decreases if you diminish Baervan’s influence in the world or contradict his ideals through acts such as these:
  • Enslave, bully or harm your companions
  • Treat creatures smaller or less powerful than you with cruelty or disdain

Deity Traits

Favoured God: Baervan

Piety 3+ Baervan trait
You gain inspiration when you acquire a new friend, travel companion or familiar.  

Fast Friends

Piety 10+ Baervan trait
You can cast find familiar with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.  

Many Hands, Light Work

Piety 25+ Baervan trait
You can summon a number of simultaneous familiars with the find familiar spell equal to your proficiency bonus.  

Chosen of Baervan

Piety 50+ Baervan trait
You can spend an inspiration die to cast conjure animals with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.

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