Eldath - Piety System Page

Goddess of Waterfalls, Springs, Quiet, and Peace

Violence serves no end but to create more violence. There is a better way - let me show you.
  Eldath is the goddess of waterfalls, springs, quiet, and peace. She governs those spaces deep in nature where nothing moves but the reverential stars overhead. She is a reclusive goddess who brings calm, peace and healing to the sick or wounded.  

Eldath’s Champions

Alignment: Often good
Suggested Classes: Cleric, Druid, Monk
Suggested Cleric Domains: Life, Love, Peace
Suggested Backgrounds: Hermit

Champions of Eldath are those who have committed their lives to peace and calm. Eldath is a pacifist god, and expects her followers to refrain from violence except in the gravest of circumstances.  

Eldath’s Favor

Eldath’s favour falls on those who have made exceptional provision for peace and mercy. Her gaze alights on mortals who hold life itself in the greatest esteem, and who consider violence to be the tool of a lost soul.

Eldath’s scions are often those who have the privilege of living away from situations in which violence is a hard necessity. Hermits in the deep wood and monks secluded in monasteries are common examples.

Why did Eldath seek you out as a champion? The following table offers a few suggestions.
d6 Circumstance
1 You displayed pacifist principles at great cost to yourself.
2 You spend a great deal of time in the deep of the woods and the goddess came to you in a dream.
3 You were gravely injured by the cruelty of another, and healed in a sacred spring.
4 You were once a violent and evil person, but you were changed by the kindness of another and Eldath took pity on you.
5 You have pondered all your life on the silent mysteries of creation.
6 You don’t know why the goddess chose you, and you don’t even WANT her judgmental brand of help.
 

Devotion to Eldath

Following Eldath means dedicating yourself to peace and stillness. As a follower of Eldath, consider the ideals below as alternatives to those suggested for your background.
d6 Ideals
1 Devotion. My devotion to my god is more important to me than what they stand for. (Any)
2 Purity. Violence would stain my soul. I will not engage in it.
3 Protection. I will use my gifts to shield and heal those who cannot defend themselves.
4 Tutelage. No-one is beyond redemption. All can be shown the true way.
5 Mystery. There are secrets to be found in the deep silence of the Goddess. I crave them, and fear them.
6 Kinship. Truly, all living creatures are one. We should treat one another with respect and dignity.
 

Earning and Losing Piety

You increase your piety score to Eldath when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Solving a crisis through nonviolence
  • Healing or caring for the sick
  • Taking time alone to observe silence and meditation
Your piety score to Eldath decreases if you diminish Eldath’s influence in the world or contradict her ideals through acts such as these:
  • Violence except as a last resort (and even that requires absolution)
  • Causing chaos or a loud disturbance in the calm
 

Deity Traits

Favoured God: Eldath

Piety 3+ Eldath trait
You gain Inspiration when you take your time to meditate or muse on a problem before attempting to solve it.  

Sheltering Hands

Piety 10+ Eldath trait
You can cast sanctuary with this trait at-will, requiring no material components. Wisdom is your spellcasting ability for this spell.  

Silent Grove

Piety 25+ Eldath trait
You can cast silence with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.  

Chosen of Eldath

Piety 50+ Eldath trait
You can spend an inspiration die to cast druid grove. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.

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