Flandal Steelskin - Piety System Page

Gnomish God of Crafting, Alchemy and Metalwork

Be patient, friend. Work hard. The miracles will take care of themselves.
  Flandal Steelskin is the gnomish god of crafting, alchemy and metalwork. Famed for his gigantic nose, which is fabled to smell ore from miles away, he represents the gnomish gift of industry and diligence.  

Flandal’s Champions

Alignment: Often lawful, sometimes good
Suggested Classes: Artificer, Cleric, Fighter
Suggested Cleric Domains: Forge
Suggested Backgrounds: Clan Crafter, Guild Artisan

Champions of Flandal are those who come alive in the pursuit of magical and exceptional craftsmanship (usually with some misadventure thrown in along the way).  

Flandal’s Favor

Flandal’s favour is given to those who allow the urge to create to drive their actions above all else, leading them to acts of larceny, mischief and rebellion. Flandal’s creative efforts are augmented (and occasionally stymied) by the gnomish spirit of chaos, and he looks for this in his chosen.

Flandal’s scions are crafters and makers before anything else. They also comprise alchemists, glassblowers, metallurgists and other specialist craftsmen.

Why did Flandal seek you out as a champion? The following table offers a few suggestions.
d6 Circumstance
1 You think you created a philosopher’s stone, but you daren’t tell anyone because you can’t make it work.
2 Your output is prodigious and you run an entire workshop on your lonesome.
3 You stole a magical reagent to finish a work of art, but now the owner wants that material back.
4 You have a particular gift with metals, and can tell them apart at 100 feet.
5 Your sense of smell is oddly acute. Painfully so.
6 You made a clockwork toy, but it turned out to be alive and you had to hunt down what it became.
 

Devotion to Flandal

Following Flandal means dedicating yourself to the art of creation and crafting. As a follower of Flandal, consider the ideals below as alternatives to those suggested for your background.
d6 Ideals
1 Devotion. My devotion to my god is more important to me than what they stand for. (Any)
2 Civilisation. The things I create make a better world for everyone.
3 Legacy. I want to live long enough to pass my craft onto a worthy apprentice.
4 Tradition. My crafting technique is honed over thousand of my predecessors, I will not compromise it.
5 Wealth. My art brings me clients, and clients bring me money.
6 Community. I want to share my gifts with those around me, and I hope they will share their talents likewise.
 

Earning and Losing Piety

You increase your piety score to Flandal when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Crafting items of superior quality
  • Acquiring ingredients by any means necessary
Your piety score to Flandal decreases if you diminish Flandal’s influence in the world or contradict her ideals through acts such as these:
  • Taking no risks and settling for substandard results
 

Deity Traits

Favoured God: Flandal

Piety 3+ Flandal trait
You gain Inspiration when you craft an item you’ve never made before, or when you teach someone else to make something.  

Savant’s Blueprint

Piety 10+ Flandal trait
When crafting a magical item, you always know what magical ingredients will be required, and what creatures you could extract these ingredients from where relevant.  

Work Ethic

Piety 25+ Flandal trait
If you would craft one or more nonmagical items during a long rest, you instead craft double the number of items.  

Chosen of Flandal

Piety 50+ Flandal trait
You can spend an inspiration die to cast drawmij’s instant summons with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell. You may only use this spell on an item that you created, but you may waive the costly material component for the spell, instead using any other handheld object in place of a gemstone.

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