Garl Glittergold - Piety System Page

Head God of the Gnomes

 
Hey! I still have more things to show you! Don’t be mad, where are you going?
  Garl Glittergold is the head of the gnomish pantheon. He exemplifies not only a mischievous trickster archetype, but is also the binding force which encourages gnomes to work together for the common good.  

Garl’s Champions

Alignment: Usually chaotic, often good
Suggested Classes: Fighter, Paladin, Ranger
Suggested Cleric Domains: Trickery
Suggested Backgrounds: Urchin, Acolyte, Entertainer

Champions of Garl are leaders and charismatic showmen who treat life like a game where the prize is a legacy of dazzling stories about their exploits.  

Garl’s Favor

Garl’s favour is given to those who enjoy life and who remind the world that despite the evils which plague society, there is joy to be hand in the small things. A whimsical god, the tales of his pranks and japes on the other gods are held dear to gnomish hearts, and many attempt to emulate his successes.

Garl’s scions hail from all kinds of professions, but he prefers those who are able to bring others together, whether with riotous laughter, inspiring speech or conspiratorial giggles.

Why did Garl seek you out as a champion? The following table offers a few suggestions.
d6 Circumstance
1 You seek to play the ultimate prank, and it has been years in the making.
2 You consider jokes to be an act of worship, and you’ve elevated it to an art form.
3 Your words alone have brought together people from vastly different backgrounds to work together.
4 Despite your long history of suffering, nothing has been able to break your spirit.
5 Regardless of how you feel inside, you spend your days bringing joy to others.
6 You don’t know why Garl would choose you, but the results are bound to be fabulous.

Devotion to Garl

Following Garl means dedicating yourself to fun and teamwork. As a follower of Garl, consider the ideals below as alternatives to those suggested for your background.
d6 Ideals
1 Devotion. My devotion to my god is more important to me than what they stand for. (Any)
2 Happiness. Our only duty in this world is to make sure people are happy.
3 Change. People need exposure to new concepts in order to grow into better versions of themselves.
4 Excellence. It’s not enough to tell a good joke. I need to tell the best joke.
5 Teamwork. We only succeed as a group, so I need to keep everyone on the same page.
6 Liberty. Pranks and jokes keep the tyrannous in check and give the powerless a voice.

Earning and Losing Piety

You increase your piety score to Garl when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Making jokes, setting up pranks, and performing to make people laugh or smile
  • Encouraging people to work together in their mutual best interests
Your piety score to Garl decreases if you diminish Garl’s influence in the world or contradict his ideals through acts such as these:
  • Straying from jokes and pranks into malicious duplicity
  • Working to drive people apart
 

Deity Traits

Favoured God: Garl

Piety 3+ Garl trait
You gain Inspiration when play a successful prank or successfully trick someone with an illusion.  

Fool Me Once

Piety 10+ Garl trait
You can cast silent image with this trait, requiring no components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.  

Fool Me Twice

Piety 25+ Garl trait
When you cast an illusion spell that generates a single illusion, you can cast the spell twice using the same action, and concentrate on both spells (where relevant) concurrently.  

Chosen of Garl

Piety 50+ Garl trait
You can spend an inspiration die to cast major image. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.

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