Gorm Gulthyn - Piety System Page

Dwarven God of Defence and Watchfulness

You will defend our people, until your last breath.
  Gorm is the dwarven deity of defence and watchfulness, lord of bodyguards and desperate battles against overwhelming force. In recently days, his priests have detected an errant urgency in Gorm’s commands, as if he anticipates some great, final disaster for the dwarven peoples.  

Gorm’s Champions

Alignment: Usually lawful
Suggested Classes: Fighter, Paladin, Barbarian
Suggested Cleric Domains: War
Suggested Backgrounds: Soldier, City Watch, Knight

Champions of Gorm are those who never let down their guard, and stick to their posts until the last spark of life departs them.  

Gorm’s Favor

Gorm’s favour is reserved for those who consider their duty to be the same as their life. He gives his blessing to bodyguards for noble figures, to wall sentries and to any who would rather die than risk letting down their companions.

Gorm’s scions are almost always dwarves, but could in theory hail from any society needing to defend itself from a terrible outside threat. He prefers martial champions able to block blows with their bodies and shields than those of the Art.

Why did Gorm seek you out as a champion? The following table offers a few suggestions.
d6 Circumstance
1 You are (or were) the personal bodyguard to a King.
2 Your village was destroyed by mind flayers. You wanted to fight to the death, but Gorm saved you.
3 You’ve spent the better part of your life at the same post, without ever wavering or faltering.
4 You sheltered someone close to you from evil, and were scarred in the process.
5 When outnumbered ten to one, you stood your ground out of principle.
6 You don’t know why Gorm has chosen you, but it does not bode well.
 

Devotion to Gorm

Following Gorm means dedicating yourself to vigilance. As a follower of Gorm, consider the ideals below as alternatives to those suggested for your background.
d6 Ideals
1 Devotion. My devotion to my god is more important to me than what they stand for. (Any)
2 Heroism. I’m always watching for a chance to prove myself.
3 Community. I want to protect my family and friends.
4 Fatalism. Disaster is coming. We can only wait for it and be ready when it strikes.
5 Determination. I will not go down without a fight.
6 Fury. I will destroy any enemy that threatens the things I hold dear.
 

Earning and Losing Piety

You increase your piety score to Gorm when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Protecting your companions and keeping watch
  • Standing ground against superior forces despite the odds
Your piety score to Gorm decreases if you diminish Gorm’s influence in the world or contradict her ideals through acts such as these:
  • Giving away ground to the enemy for any reason
  • Leaving your post or watch
 

Deity Traits

Favoured God: Gorm

Piety 3+ Gorm trait
You gain Inspiration when you spot something of note in one of your vigils, or when you refuse to be bullied or moved.  

Hold It

Piety 10+ Gorm trait
When you damage a creature with an opportunity attack, that creature’s speed is reduced to 0 until the end of the turn.  

Danger Zone

Piety 25+ Gorm trait
Whilst you are conscious and holding a weapon, the area in range of your weapon is difficult terrain for hostile creatures you can see.  

Chosen of Gorm

Piety 50+ Gorm trait
You can spend an inspiration die to imbue your allies with intractable dwarven might. You and all allies within 60 feet of you can no longer be moved against your will. This effect lasts for 1 minute, then fades.

Comments

Please Login in order to comment!