Malar - Piety System Page

God of Savagery and the Hunt

Aren’t you going to keep running?
  Malar is the god of savagery and the hunt. He holds dominion over evil lycanthropes, feral animals and other primal hunters. He epitomises the first law of nature - the weak are eaten by the strong.  

Malar’s Champions

Alignment: Usually chaotic evil
Suggested Classes: Barbarian, Druid, Ranger
Suggested Cleric Domains: Death, War
Suggested Backgrounds: Hermit, Criminal

Champions of Malar are hunters and killers who relish the chase and the thrill of seeking their prey.  

Malar’s Favor

Malar’s favour is given to those who take pleasure in a prolonged hunt, followed by a vicious kill. He is infamous for having no mercy, and is this only propitiated by hunters.

Malar’s scions are understandably rare, and often come from outside civilisation, where their bloody predilections can be practiced in peace.

Why did Malar seek you out as a champion? The following table offers a few suggestions.
d6 Circumstance
1 You met a big bad wolf in the forest. He ate your grandma.
2 You performed a mass animal sacrifice.
3 You were part of a druid cult that hunted humanoids in the deep forest. You left, but your god came with you.
4 You killed your pets as a young child.
5 You hunted down someone over a slight and made them pay for the insult with their life.
6 You faced down a vicious animal predator with nothing but your bare hands. Perhaps even your bear hands, if you are a druid.
 

Devotion to Malar

Following Malar means dedicating yourself to the hunt. As a follower of Malar, consider the ideals below as alternatives to those suggested for your background.
d6 Ideals
1 Devotion. My devotion to my god is more important to me than what they stand for. (Any)
2 Hate. Creatures weaker than me deserve contempt.
3 Nature. The hunter cannot be blamed for its appetites.
4 Rage. When I get angry, it’s like a beast takes over my body.
5 Ruthlessness. My enemies would give me no quarter. The feeling is entirely mutual.
6 Hunger. I am ravenous for the sight of blood.
 

Earning and Losing Piety

You increase your piety score to Malar when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Engaging in a hunt or a chase with a view to kill
  • Asserting dominance over weaker creatures through violence
Your piety score to Malar decreases if you diminish Malar’s influence in the world or contradict her ideals through acts such as these:
  • Showing mercy to the target of a hunt you have captured
  • Giving up on a hunt or a chase before its conclusion
 

Deity Traits

Favoured God: Malar

Piety 3+ Malar trait
You gain inspiration when you kill a beast or a humanoid.  

The Hunt is On

Piety 10+ Malar trait
When you succeed on a Wisdom (Survival) check to detect the tracks or scent of a creature, you can flawlessly track that creature across land even when no physical trace remains. This ability is blocked by wide stretches of water.  

Grandma, What Big Eyes You Have

Piety 25+ Malar trait
You can cast hold monster with this trait, requiring no components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell. This version of the spell only affects beasts and humanoids.  

Chosen of Malar

Piety 50+ Malar trait
You can spend an inspiration die to feast on the corpse of one enemy within 5 feet of you that died within the past minute. Each creature that is within 60 feet of you and able to see you must succeed on a Wisdom saving throw or be frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours. Charisma is your spellcasting ability for this determining the DC for this effect.

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