Marthammor Duin - Piety System Page

Dwarven God of Wandering, Travellers and the Lost

If you’ve two boots, an open road, and your a dog, then you aren’t really lost, are you?
    Marthammor Duin is the Dwarven god of wandering, travellers and the lost. He is a roadside god, resting his feet against a rock as he watches for strays. He is considered strange by the other dwarven gods for his ‘antics’ and his peculiar interest in the world at large.  

Marthammor’s Champions

Alignment: Usually good, often chaotic
Suggested Classes: Ranger
Suggested Cleric Domains: Nature, Trickery
Suggested Backgrounds: Far Traveler, Clan Crafter

Champions of Marthammor are those who can’t rest but be on the road. It’s not the destination that matters, just the journey.  

Marthammor’s Favor

Marthammor’s favour is given to industrious and hardy types who value the brisk wind of the open road more than rest or civilisation. Marthammor is always on the move, and expects the same of his chosen.

Marthammor’s scions tend to be those skilled in wilderness arts, unafraid to tread new roads and paths in the outer edges of the known world.

Why did Marthammor seek you out as a champion? The following table offers a few suggestions.
d6 Circumstance
1 You chased the god of journeys around the world on foot.
2 You once took care of a stray dog you found on the road. It turns out this dog belonged to Marthammor.
3 You escaped your oppressive family life by begging Marthammor for an escape route.
4 You wore out your feet on the roads chasing something you can’t put your finger on. You’re old now, but the nagging feeling is still there.
5 You were struck by lightning, and in its wake discovered a strange hunger for adventure you hadn’t felt before.
6 You are searching for a loved one who went missing on the roads.
 

Devotion to Marthammor

Following Marthammor means dedicating yourself to travel. As a follower of Marthammor, consider the ideals below as alternatives to those suggested for your background.
d6 Ideals
1 Devotion. My devotion to my god is more important to me than what they stand for. (Any)
2 Friendship. Nothing can stop us if we work together.
3 Discovery. Every new horizon brings me unfettered joy.
4 Love. There is no magic in the world stronger than true love.
5 Destiny. My purpose is out there somewhere, waiting for me
6 Heroism. I love being a hero, and the look in the eyes of the people I save when they thank me.
 

Earning and Losing Piety

You increase your piety score to Marthammor when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Traveling to new and exciting places
  • Making a new friend, particularly a magical creature
  • Progressing on a personal quest of the heart
Your piety score to Marthammor decreases if you diminish Marthammor’s influence in the world or contradict her ideals through acts such as these:
  • Offending or murdering a magical creature when you haven’t exhausted every other option
  • Ignoring the call of your heart to follow duty
 

Deity Traits

Favoured God: Marthammor Duin

Piety 3+ Marthammor trait
Whenever you finish a long rest on the road, or outside a settlement, you gain inspiration.  

Internal Compass

Piety 10+ Marthammor trait
You always know which direction is north. Whilst travelling overground, you cannot be Surprised.  

Gaining Ground

Piety 25+ Marthammor trait
You and your party can travel for up to 12 hours each day without triggering a Forced March.  

Chosen of Marthammor

Piety 50+ Marthammor trait
You can spend an inspiration die to cast Mordenkainen's faithful hound with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.

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