Myrkul - Piety System Page
God of Endings
The dead outnumber the living.Myrkul is the reaper god, who separates the soul from the body with his scythe and delivers it to Kelemvor to be judged. He governs the looming spectre of death - old age, decay and exhaustion. Much as Lathander is the god of beginnings, Myrkul is the god of endings.
Myrkul’s Champions
Alignment: Usually evil, sometimes lawfulSuggested Classes: Wizard, Cleric
Suggested Cleric Domains: Death
Suggested Backgrounds: Acolyte, Sage, Hermit
Champions of Myrkul are obsessed with death and undeath. They frequently have a vested interest in begging Myrkul to stay his hand and grant them the gift of undeath.
Myrkul’s Favor
Myrkul’s favour is given to those who beg for it, and dread his passing. Myrkul thrives on fear, and desires his chosen to fear him. Those skilled in the magic arts, or knowledgeable about the dead are his first choices.Myrkul’s scions can be morose and nervous sorts, living with the spectre of death literally hovering over them. Despite this, they are often inspired with a fierce ambition to avoid Myrkul’s touch, and thus number some of the most fearsome and capable necromancers in the world.
Why did Myrkul seek you out as a champion? The following table offers a few suggestions.
d6 | Circumstance |
---|---|
1 | You’ve been tampering with corpses all your life. |
2 | You raised a powerful undead. Too powerful. You escaped, but it’s out there somewhere. |
3 | You can hear dead people. Or at least you think you can. Jury is out. |
4 | You begged Myrkul to extend your lifespan, and he did. Now he wants payment. |
5 | You’ve been to the negative energy plane and survived somehow. |
6 | You killed a priest of Myrkul, and now apparently you are the replacement whether you like it or not. |
Devotion to Myrkul
Following Myrkul means dedicating yourself to death. As a follower of Myrkul, consider the ideals below as alternatives to those suggested for your background.d6 | Ideals |
---|---|
1 | Devotion. My devotion to my god is more important to me than what they stand for. (Any) |
2 | Immortality. I fear nothing as much as I fear death. |
3 | Power. Undeath is a shortcut to great potency. |
4 | Mystery. Death is the greatest mystery of all. I shall solve it. |
5 | Pragmatism. The dead are cheap and ethical labour. |
6 | Passion. If you love your job it doesn’t feel like work. |
Earning and Losing Piety
You increase your piety score to Myrkul when you expand the god’s influence in the world in a concrete way through acts such as these:- Summoning and controlling an undead creature
- Prolonging your life at the expense of other
- Encouraging others to fear death
- Helping others to come to peace with their own mortality
- Destroying undead creatures not intent on your destruction
Deity Traits
Favoured God: Myrkul
Piety 3+ Myrkul traitYou gain Inspiration when you invoke hopelessness or bleak fear of death in another creature
Even the Dead have Nightmares
Piety 10+ Myrkul traitYou can cast sanctuary with this trait at-will, requiring no components. Wisdom is your spellcasting ability for this spell. This version of the spell only protects against undead creatures.
Kindred Spirits
Piety 25+ Myrkul traitMindless undead not controlled by another force will follow your simple verbal commands.
Chosen of Myrkul
Piety 50+ Myrkul traitYou may spend an inspiration die to cast animate dead, requiring no components. Wisdom is your spellcasting ability for this spell. This undead remains under your control permanently, until destroyed. Once you cast the spell in this way, you can’t do so again until you finish a long rest.
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