Thrym - Piety System Page

Giant God of Strength and Hunting

It wasn’t a competition. I wiped the floor with them. Literally.
    Thrym is the frost giant god of strength and hunting. Thrym cares little for industry, cleverness or guile, only for the thrill of physical contest. If you can display strength and fortitude, then you belong. If you fail in this, then you do not.  

Thrym’s Champions

Alignment: Usually evil
Suggested Classes: Barbarian, Fighter, Ranger
Suggested Cleric Domains: Cold, War
Suggested Backgrounds: Far Traveler, Gladiator, Soldier

Champions of Thrym seek ever greater symbols of conquest, favouring trophy hunting and spoils that demonstrate their success in the art of war.  

Thrym’s Favor

Thrym takes on more companions and champions than most of his giant brethren, any takes special note of any mortal that displays strength unexpected of their fragile form.

Thrym’s scions are rarely from any profession that demands guile, strategy or intellect. Instead, he draws almost exclusively from martial champions, hunters and gladiators.

Why did Thrym seek you out as a champion? The following table offers a few suggestions.
d6 Circumstance
1 You hit something so hard it exploded.
2 You are a renowned hunter in your local area, having slayed several unlikely beasts.
3 You’re demonstrably the strongest person in your town, and you once lifted something theoretically impossible to lift.
4 The walls of your home are laden with skulls and other kill trophies.
5 You were born on the night an ancient beast fell, and people say its soul is inside of you.
6 You burned down a library. You have no regrets.
 

Devotion to Thrym

Following Thrym means dedicating yourself to raw physical power. As a follower of Thrym, consider the ideals below as alternatives to those suggested for your background.
d6 Ideals
1 Devotion. My devotion to my god is more important to me than what they stand for. (Any)
2 Strength. I must be the strongest of all.
3 Hard Work. If I train every day, then I’ll win eventually.
4 Rage. Anger gives me strength, and that’s all that matters.
5 Savagery. Manners are for people who need to please others. I just hit them over the head.
6 Purity. If my strength is to be real, it cannot be tainted by magic or artifice.
 

Earning and Losing Piety

You increase your piety score to Thrym when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Achieving a feat of great strength or physical prowess
  • Overpowering another creature in a showy way
Your piety score to Thrym decreases if you diminish Thrym’s influence in the world or contradict her ideals through acts such as these:
  • Being beaten or disgraced by another creature in front of those you respect
  • Losing any kind of competition or contest
 

Deity Traits

Favoured God: Thrym

Piety 3+ Thrym trait
You gain Inspiration when you best another creature in a contest of might or arms.  

Single Combat

Piety 10+ Thrym trait
You can cast compelled duel with this trait, requiring no components other than making eye contact with the target. Once you cast the spell in this way, you can’t do so again until you finish a short rest. Strength is your spellcasting ability for this spell.  

Frost Giant Strength

Piety 25+ Thrym trait
Your strength score increases to 23 unless it was already higher.  

Chosen of Thrym

Piety 50+ Thrym trait
You can spend an inspiration die to exert your will over lesser creatures. As a bonus action, you may cast dominate beast or dominate person on a creature you can see within range. Once you cast the spell in this way, you can’t do so again until you finish a short rest. Strength is your spellcasting ability for this spell.

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