Yurtrus - Piety System Page

Orc God of Sickness, Infirmity and Death

It is one of the great ironies of existence that one must give up both youth and strength to obtain the wisdom to use either.
    Yurtrus is the orc god of sickness, infirmity and death. His priests take on the burden of giving purpose to those who have fallen prey to the ravages of time and experience, and are no longer able to contribute in the same way.  

Yurtrus’s Champions

Alignment: Usually neutral
Suggested Classes: Cleric, Warlock, Wizard
Suggested Cleric Domains: Grave, Death
Suggested Backgrounds: Acolyte, Hermit

Champions of Yurtrus are attuned to the quiet worldly experience that comes with age, sickness and suffering.  

Yurtrus’s Favor

Yurtrus is a god who gives wisdom in return for infirmity. He sits by the elderly as they recount tales of their better years, and he sits by the sick as they hold the hands of their loved ones. Few willingly invite Yurtrus into their lives, he is a patient god.

Yurtrus’s scions can appear in any shape and form, but are always changed by ill health, infirmity, age or a combination of the three.

Why did Yurtrus seek you out as a champion? The following table offers a few suggestions.
d6 Circumstance
1 You were born sick, and you won’t have as long to live as most people.
2 You have a distinctive birthmark - a white hand that signified Yurtrus’ claim on you.
3 You’ve worked hard your entire life, and now you’ve reached an old age you don’t see Yurtrus as an enemy.
4 You have a terrible disease that will kill you in days, months or years. Each moment is precious.
5 You were scarred by a pox as a baby, and it left you with physical handicaps.
6 You spent your life keeping a vow of silence, and you don’t intend to break it now.
 

Devotion to Yurtrus

Following Yurtrus means dedicating your life to the lessons learned from sickness and age. As a follower of Yurtrus, consider the ideals below as alternatives to those suggested for your background.
d6 Ideals
1 Devotion. My devotion to my god is more important to me than what they stand for.
2 Mystery. Each passing day reveals a new secret to me from beyond the veil.
3 Mortality. We all have to die. It’s the manner in which we do so that makes the difference.
4 Humility. Even the greatest of us are brought low by sickness and death eventually.
5 Acceptance. Once you accept what life has in store, you can see everything more clearly.
6 Secrets. There’s a wisdom in silence and stillness. It comes with age - you’ll get there in time.
 

Earning and Losing Piety

You increase your piety score to Yurtrus when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Showing respect to the elderly and experienced
  • Using sickness as a tool for growth and learning
Your piety score to Yurtrus decreases if you diminish Yurtrus’s influence in the world or contradict her ideals through acts such as these:
  • Dismissing the advice of the experienced and aged
 

Deity Traits

Favoured God: Yurtrus

Piety 3+ Yurtrus trait
You gain Inspiration when you seek advice from the sick, elderly or dead.  

Voice to the Voiceless

Piety 10+ Yurtrus trait
You can spend an inspiration die to cast speak with dead with this trait. Once you cast the spell in this way, you can’t do so again until you finish a short rest. Wisdom is your spellcasting ability for this spell. This version of the spell can also give a voice to living creatures normally unable to communicate due to the ravages of sickness or age.  

Miasma

Piety 25+ Yurtrus trait
Creatures within 10 feet of you lose any immunity they possess to disease or the Poisoned condition.  

Chosen of Yurtrus

Piety 50+ Yurtrus trait
You can touch a dead creature and spend an inspiration die as an action to gain a new skill, tool or saving throw proficiency relevant to that creature (the DM decides). This new proficiency lasts 24 hours.

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