History
Reborn Elementals are creatures in the shape of their former self clinging to their bones through the gift of the God of the Stars & Nature, to live another life in the World of infinitum, they live on their own and are pretty rarely spotted in groups and are commonly seen as lone wanderers.
Race Features:
Creature Type. Elemental
Lifespan. Mature at the day they're born, live to be 10000 years
Size. (Medium) Between 5-6 Feet Tall
Speed. 30 ft.
Restoring Limbs. You can restore any limb after it is detached or destroyed by simply finding a suitable replacement, then using your action to attach it.
Skeletal Nature.
You are immune to disease, being poisoned, and poison damage.
You do not need to eat or breathe. Instead of sleeping, you enter an inactive state for 10 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal
Languages. Common & 2 Languages of your Choice.
Race Benefits
You can choose to take the race benefits of the race the elemental reborn was reborn from.
Liniage |
1st |
7th |
11th |
Elemental |
You gain advantage on savingthrows against elemental magic |
you learn 1 warlock or jester cantrip that you can cast to the amount of your Charisma or Wisdom modifier per day. |
you become resistant against all non-magical percing, slashing and force damage. |
Material |
You can use the Help action as a bonus or free action |
When you use the Help action to aid an ally in attacking a creature, increase the range of the Help action by 10 feet. Additionally, you can help two allies targeting the same creature within range when you use the Help action this way. |
When you use the help action, enemies disadvantage on ranged attacks against you and all allies within 10 ft. of you. |
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