History
Shard minds are sentient fragments of Elemental kind, which once stood at the pinnacle of the intricate lattice of the world of Infinitum. Beyond the gate of the 4 Realms lay the Ring of Sankrum and Center of Magic. Though Sarys power holds the portal closed, shared minds seek to rebuild the gate and forever cut off the Center of Magic to influence the realms of Infintum.
Race Features
Creature Type. Construct
Lifespan. Mature at Birth, live to be 500 years
Size. (Medium) about 6-9 feet Tall
Speed. 30 ft.
Living Constructed Crystal. You don't need to eat or drink and are immune to all non-magical diseases. Furthermore, you do still require at least 10 hours of sleep each day, however, you can rest by the hour and do not have to rest 10 hours straight.
Shard swarm. As a bonus action, parts of your body splinter into tiny fragments and swarm all creatures of your choice in a 40 ft. range. Each creature must succeed in a DC16 DEX save if they fail, you and all of your allies have an advantage on ability checks of these creatures until the creatures use up an entire turn to get rid of your shards. You can use this ability up to your ability modifier per long rest.
Languages/Telepathy. You can communicate only telepathically with creatures that know any type of spoken language within 30 ft. of you.
Shardmind Linage:
Linage Types |
2nd Lvl. |
5th Lvl. |
Warrior |
You can create a shield that gives you a +2 to AC By mending a Piece of metal of any Kind to your Crystal Hand. This takes 15 min to fully form the shield. |
Your Unarmed strike turns into a claw attack, dealing 1d4 Slashing and 1d10 radiant damage. |
Scholar |
You learn to use the Power of the Arcane, You gain Proficiency in the Arcana and History Skill |
You Learn the Fire Bolt and Ray of Frost Cantrip. |
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