PF.2e Searching & Knowledge

1. Academic (Construction)

You were educated at a famed academy and received quality instruction in advanced concepts of mathematics, building, and engineering.   Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.   You're trained in the Crafting skill and the Construction Lore skill. You gain the Skill Training skill feat.  

2. Academic (Arcana)

You studied magic at a prestigious academy, learning magical traditions and earning a pedigree respected by magical scholars almost everywhere.   Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.   You're trained in your choice of either the Arcana or Nature skill, as well as the Lore skill. You gain the Recognize Spell skill feat.  

3. Academic (Biology)

You studied nature at a prestigious academy, learning herbal traditions and earning a pedigree respected by scholars almost everywhere.   Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.   You're trained in your choice of either the Survival or Nature skill, as well as the Biology Lore skill. You gain the Recognize Spell skill feat.  

4. Adherent (Dwarven)

You have spent time learning the practices and traditions of ancient dwarven shamans and can recognize all sorts of magic. You may have chosen your own road since then, or you may remain an adherent of the philosophy.   Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.   You're trained in the Occultism skill and the Spirit Lore skill. You gain the Recognize Spell skill feat.  

5. Adherent (Elfen)

You have spent time learning the practices and traditions of ancient elfen elders and can recognize all sorts of magic. You may have chosen your own road since then, or you may remain an adherent of the philosophy.   Choose two ability boosts. One must be to Charisma or Wisdom, and one is a free ability boost.   You're trained in the Occultism skill and the Woodland Lore skill. You gain the Recognize Spell skill feat.  

6. Adherent (Dragonkin)

You have spent time learning the practices and traditions of dargonkin dukun and can recognize all sorts of magic. You may have chosen your own road since then, or you may remain an adherent of the philosophy.   Choose two ability boosts. One must be to Strenght or Charisma, and one is a free ability boost.   You're trained in the Occultism skill and the Dragonkin Lore skill. You gain the Recognize Spell skill feat.  

7. Archeoligist

Whether you're a fascinated outsider or a local proud of your nation's storied past, you're a devoted student of history. You might be a traveling professor, a member of a society like the Adventurer's Guild, or even a simple tomb robber cashing in on the glories of the past.   Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.   You're trained in the Occultism skill and the Ancient Regional Lore skill. You gain the Oddity Identification skill feat.  

8. Seeker

You've dedicated your life to unraveling the secrets of ancient empires, either through meticulous research or by traveling into dangerous and distant ruins to track down long-lost artifacts.   Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.   You're trained in the Crafting skill and a Regional Lore skill based on a artifact. You gain the Specialty Crafting skill feat.  

9. Seeker (Eden)

You've dedicated your life to unraveling the secrets of the ancient eden artifacts, either through meticulous research or by traveling into dangerous and distant ruins to track down long-lost artifacts.   Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost.   You're trained in the Crafting skill and the Eden Lore skill. You gain the Specialty Crafting skill feat.  

10. Augry Astrologist

During your formative years, you learned the stars are a gateway to mystical power or glimpses into the future. You've studied the constellations, using their alignment to predict fortune (or misfortune) and gaining magical powers unlike any of the other astrologers you know. Your readings might primarily focus on the cosmos, or perhaps you use other stars to guide you, like the zodiac.   Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost.   You're trained in Astrology Lore. You can cast augury as a divine innate spell once per week, and the spell's effects can see up to 1 hour in the future rather than 30 minutes.  

12. Studying Emissary

You were are training to be an ambassador, and you havebeen sent out into the wider world to learn about the realms to build alliances between neighboring kingdoms.   Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost.   You're trained in the Society skill and the Politics Lore skill. You gain the Multilingual skill feat.  

13. Traveling Bureaucrate

You spent years working as a clerk. Your service taught you a thing or two about rousing speeches and manipulating the city's bureaucracy so much in fact you chose to wonder the lands to learn how to ensnare its people and become king.   Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost.   You're trained in the Society skill and the Government Lore skill. You gain the Group Impression skill feat.  

14. Scholar of the Bizarre

You've spent enough time buying, selling and learning ancient or unusual items to give you an instinctive ability to quickly sort valuable trinkets from worthless baubles.   Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.   You're trained in the Arcana skill and the Mercantile Lore skill. You gain the Quick Identification skill feat    

15. Occult Restorer

Though many worship gods, you seek to pave a different path for yourself and your kindred, while also attempting to change other's treatment of your culture.     Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost.   You're trained in the Diplomacy skill and the Abyss Lore skill. You gain the Group Impression skill feat.

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