Realm of Internitus
Interitus is a realm defined by its chilling landscapes, featuring blood lakes and black tar rivers. The terrain is characterized by rotting grass rich in fungi, a carpet of dead trees, and forests dominated by towering mushrooms. Mountain ranges loom over deep underground caves, while some regions are touched by blood flame magic, leading to blood-leaking forests and Gray Death valleys, stained by the waste of corpses. The sky above is a vivid palette of orange, pink, and red hues. Dangers abound in this realm, where banished and unholy fiends roam freely. Once gods and their servants, these monsters wield innate magic and possess a cunning intelligence that surpasses the average mortal.
Ruling dominon
Politically, Interitus is governed by chaos and anarchy, with its moving cities managed by insular communities. The territory is divided into 5 expanses, contrasting sharply with the order seen in Harmonia and Libertas. While roughly the same size as Vindicta, Interitus holds only a fraction of Vindicta's population, creating a landscape dominated by the unpredictable forces of its monstrous inhabitants.Expanse of Sanguis: Drokammen
Drokammen, the Expanse of Sanguis, serves as Sanguis's personal playground, marked by its relatively tame nature compared to the other five expanses. Its landscape consists of scalding black tar lakes and rivers, with gray grass and a night sky that shimmers in blood-red and pink hues. The remnants of ancient battles linger, with spirits and undead still caught in their eternal struggles. Creatures of the realm, including desanctified fiends, hold Drokammen in high regard, respecting Sanguis for his dominion. A failed attempt by a Thanadaemon to seize control ended in their fiery obliteration, leaving a lasting warning to all would-be conquerors.Expanse of Chaos: Kruglitka
In the Kruglitka Expanse of Chaos, anarchy reigns supreme, and moving cities are nowhere to be found. The landscape is harsh, featuring constant acid and sulfur rain that keeps the environment hostile. Twisted fungi and monstrous creatures thrive in this treacherous realm, where acidic rain falls relentlessly on gnarled trees and cracked earth. Little vegetation survives in this wasteland, which is rumored to be policed by a sentient Stone Golem that served in the Great Magic War, ensuring that the region remains in line with Sanguis's will.Expanse of the Fiend Queen: Corad
The Corad Expanse is notable for its moving cities, primarily governed by Kratet, a Munagola Warrior Queen. Her aim is to offer those living in Sanguis's unforgiving realm a chance at survival amid terrifying creatures and deranged fiends. The first moving city, Neothelid, was born from a former Mindswarm colony and transformed into a hulking mechanical marvel. This region is a haven for fiends, dormarlings, hags, and humans, all seeking shelter from the relentless blood rains and predatory landscapes, including the infamous Broken Abyss that threatens to consume the expanse.Expanse of Echoes: Gromspar
Gromspar, the Expanse of Echoes, is a grim region characterized by obsidian spires an monoliths with a thick, oppressive fog that shrouds the land. The air is filled with distant wails and the echoes of long-forgotten battles, creating an atmosphere of despair. At its center lies the Cursed Citadel of Ebonhold, the lair of Varathis the Rotten, a sorcerer turned shadow. This desolate expanse features the Screaming Marshes, breeding horrific Echo Fiends, and the Blood Flame Bloom, a cursed forest that ensnares the unwary in its dark embrace.Expanse of Trepidation: Blamrohr
Blamrohr is defined by its fractured terrain and swirling mists, casting an eternal pall over the landscape. Towering crystalline shards pierce the ground like jagged teeth, and the atmosphere is charged with fear, known as the Blamrohr, a haunting symphony resonating with the heartbeats of intruders. Ruled by Vrothak the Betrayer, a grotesque warlord fused with crystal shards, this expanse houses is know for being an infamous Labyrinth, a shifting maze of illusions. The Lamenting Fields stretch across the terrain, echoing the whispers of despair from Vrothak’s victims and instilling paralyzing dread in all who traverse its depths.Terrain & Biomes
Bloodfire Marsh
The Bloodfire Marsh is a grim landscape filled with dark, viscous lakes that shimmer under a blood-red sky. Gray, rotting grass carpets the ground, interspersed with the remnants of ancient battles. Haunted echoes of spirits linger, creating an unsettling ambiance that permeates this eerie expanse.Chaos Wastes
The Chaos Wastes are a barren place subjected to perpetual acidic rain, which falls upon twisted fungi and brittle ground. Noxious fumes fill the air, and gnarled trees rise from the cracked earth, providing minimal shelter for monstrous creatures thriving in this desolate environment.Sanguine Tangle
In the Sanguine Tangle, blood-red rains saturate the barren, twisted earth, scattered with sharp, blackened stones. The air is heavy with decay, intermingling with distant roars from lurking predators. Gnarled trees with grasping branches rise, their bark glistening with dark sap, while deep ravines and shadowy crevices create a perilous environment.Echoing Abyss
The Echoing Abyss is an oppressive biom enveloped in thick fog, punctuated by jagged obsidian spires. The air is filled with the haunting wails of Echo Fiends, carrying the remnants of lost souls, creating a chilling atmosphere that envelops all who enter.Terror’s Cradle
Terror’s Cradle features jagged terrains, covered with mounds of tunnles stretching endlessly, with towering crystal formations that pulse ominouslyin the darkend cavners. The landscape is interspersed with blood-stained rivers and forests of vile funi, where the cries of the fallen echo endlessly, instilling dread in all who dare to traverse its depths.Cultures & Races
Lithroan Humans
Once feared across Infinitum for merciless raiding in Gladius's name, the Lithroans are now renowned for their warrior prowess, sought after as generals and leaders. They are characterized by their fair features, light hair, and warm to pale ivory skin, often adorned with horn, ivory, and bronze jewelry. Although once united in the Lands of Vindictus, they are now scattered across Internitus, valuing appearance and engaging in void sailing, trading, and occasional gambling.Poiskauh Elves
The Poiskauh Elves embody selflessness, assisting anyone in need. Residing in towering elven forest cities or mixed communities, they are muscular with long, exquisite hair. Their simple attire is crafted from leather and recycled clothing, often adorned with gold or silver linings. Renowned hunters and culinary experts, they have a strong religious inclination, with each community following its own deities.Koandian Beastpeople
The Koandian Beastpeople have transitioned from tribal communities to structured settlements resembling human societies. Historically matriarchal, they now celebrate harmonious coexistence, valuing each member's contributions. While their societal structure has evolved, remnants of old habits sometimes resurface in small groups.Gokunt Dragonkin
The Gokunt Dragonkin prioritize strength and magical power from infancy, with newborns assessed for power levels. Those who excel are raised as upper-level clanspeople, while those who do not are relegated to lower-level roles. Their society is governed by the strongest from warring clans, with dynastic lines of royalty ensuring that leadership arises from the most formidable individuals.Engnis Dormarlings
The Engnis Dormarlings maintain a close connection to the Void Sands, embracing a nomadic lifestyle on boats and moving cities. Their paths diverge into notorious piracy or regal roles within naval forces. Their unique approach to life at sea reflects their identity shaped by the endless expanses of the Void Sands.Regional Monsters
Kvernknurrs
Kvernknurrs inhabit blood-water rivers and lakes, their blue flesh camouflaging them against the dark waters. With oversized mouths and rows of axe-like teeth, they can unhinge their jaws to reveal a gaping portal large enough to consume a human whole, preying primarily on those in desperate need of water.Greater-Onis
Evolved from Akuma Dormarlings, Greater-Onis are feral, cannibalistic monsters. While some can be friendly, many are deadly. Unlike other creatures with strong ties to the spiritual world, Greater-Onis primarily seek to satisfy their gluttonous appetites, often leading monster war parties or raiding walking cities for sustenance.Shadow Oalk (Giant)
Natives of Interitus, Shadow Oalks lead a nomadic lifestyle, dwelling in shadowy forests and misty chasms. Standing 15 feet tall, these gray-skinned giants are fearsome opponents and are known for their zealous nature. Rarely interacting with outsiders, they may form alliances with proven warriors who demonstrate respect for their kind.Traversal
Interitus is easy to enter but nearly impossible to leave without Sanguis's aid. The realm's magic is contained, allowing ease of entry but hindering exit. The chaotic forces that shape Interitus act as a living, breathing monster, complicating any attempts to escape its dark grasp.
Expanses
Drokammen
Kruglitka
Corad
Gromspar
Blamroh
Drokammen
Kruglitka
Corad
Gromspar
Blamroh
Population
~35 Million Citizens
Owner/Ruler
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