The Fourth Age of Tel is an unapologetically old-school pastiche of sword and sorcery fiction with a "greydim" tone intended for use with OSR-style tabletop role-playing games where adventurers face colossal wyrms who dwell in cyclopean underground vaults full of arcane secrets and glittering treasures. Celebrating the best of the pulp heroic fantasy tradition, Tel is culturally and technologically evocative of Earth during the Dark Ages and its surface is covered with untamed wilderness where survival depends on a character's own grit, cunning, and luck.
Basic Fantasy
A sellsword, a scoundrel, a sorcerer, and a mendicant cleric