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Arura Line: Island Hopper

The Arura Line: Island Hopper is the first in a line of ships from the defunct Sizu Shipwright Company. The flagship of the line, it is a well made and sturdy ship designed for speed, passenger transport, and a small amount of cargo hauling. The Sizu Company designed their ships with an eye towards customizability, and so the Aurora Line was built to be completely modular, with each component of the ship being able to be removed, replaced, and refitted, all without damaging the ships overall superstructure.   Due to the ships smaller stature, speed, and personalization potential, the Island Hopper has become a favorite for traveling mercenaries, bond merchants, and the odd smuggler.   The Island Hopper has a wide triangle sail, and a pair of fins that protrude from its port and starboard sides, allowing for sharp and gradual turns respectively. A series of holes pump air out of the ship's belly in flight, keeping it perfectly level in smooth skies. A large turbine is built into the back end of the ship, which serves as the ships main source of forward momentum.

Power Generation

The Island Hopper is powered by a Generation 8: Windwalker by default, although as the engine is designed to be removable with minimal effort, many captains replace the Windwalker with a more personalized, specialized engine.

Weapons & Armament

By default, the Island Hopper is armed with a pair of cannons on both their port and starboard, as well as a swivel gun on its stern.
"There once was a ship that put to sky   The name of the ship was the Billy of Eye   The winds blew up, her bow dipped down   Oh blow, my bully boys, blow (huh)"
Nickname
The Bastard's Tugboat

Arura Line: Island Hopper

Gargantuan vehicle (60 ft. by 20 ft.)
Creature Capacity: 4 crew, 4 passengers
Cargo Capacity: 1 ton
Travel Pace: 6.5 KM per hour (156 KM per day)
Elemental Engine: Generation 8: Windwalker (2050 KM per charge)

STR: 16 (+3) DEX: 15 (+2) CON: 13 (+1) INT: 0 WIS: 0 CHA: 0

Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
 
Actions:
On its turn, the Island Hopper can take 2 actions, choosing from the options below. It can take only 1action if it has only one crew. It can't take these actions if it has no crew.
 
Fire Cannon. The Island can fire its cannons. Its port and starboard cannons swivel 110 degrees. The swivel cannon can fire 360 degrees.
 
Move. The Shoebill can use its helm to move with its wings or sails.
 

Hull:
Armor Class. 15
Hit Points. 200 (damage threshold 10)

Control: Helm
Armor Class. 19
Hit Points. 75
Move up to the speed of one of the ship’s movement components, with one 90-degree turn. If the helm is destroyed, the Shoebill can’t turn.

Movement: Tri Sail
Armor Class. 11
Hit Points. 100; −5 ft. speed per 25 damage taken
Speed. 30 ft.; 15 ft. while sailing into the wind; 50 ft. while sailing with the wind

Movement: Propeller
Armor Class. 12
Hit Points. 80; −5 ft. speed per 20 damage taken
Speed. 35 ft.

Weapon: Cannon (2)
Armor Class. 18
Hit Points. 50
Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.

Weapon: Swivel Cannon
Armor Class. 17
Hit Points. 50
Ranged Weapon Attack: +8 to hit, range 600/2,400 ft., one target. Hit: 22 (4d10) bludgeoning damage.

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