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Canes of the Meister

"The envy of the New Bloods towards the Old took some rather... interesting turns"

~A collector and appraiser of Canes
NOTE: These items are all homebrewed weapons and ideas, please enjoy.

Utility

Though most if not all Meisters were Artificers, sometimes these Canes fell into the hands of commoners and adventurers alike:
  • Artificer: Proficient in all Cane types
  • Barbarian: Both Simple & Martial Weapons
  • Bard: Both Simple & Martial Weapons
  • Blood Hunter: Both Simple & Martial Weapons
  • Cleric: Only Simple Weapons, unless their Divine Domain allows proficiency in Martial Weapons
  • Druid: Only Simple Weapons
  • Fighter: Both Simple and Martial Weapons
  • Monk: Only Simple Weapons, unless they take the Way of Kensei subclass or declare that Firearm their Monk Weapon
  • Paladin: Both Simple and Martial Weapons
  • Ranger: Both Simple and Martial Weapons
  • Rogue: Both Simple and Martial Weapons
  • Sorcerer: Only Simple Weapons
  • Warlock: Only Simple Weapons, unless they are Hexblade Warlocks or they take the Pact of the Blade boon and use the proper Invocation with it
  • Wizard: Only Simple Weapons
  • Manufacturing

    The manufacturing of Canes as brought forth a few distinct archetypes, with a few cosmetic differences between them. There are dozens to hundreds of these spread across the Freelands, but they are not typically found on the general market but moreso as collectors items or as familial artifacts. See them all below:
    • Artisanal: All Artificers are proficient with this item as a weapon, even in its alternate forms. Can be used as Artisan Tool, a Spellcasting Focus, if wielded by an Artificer. All other spellcasting classes may not use this cane that way. All Artificers are proficient in this item as a Tool.
    • Quickchanger: As a Bonus Action you may "change" weapon into its alternate form. The weapon takes on all Properties of that alternate form, but loses the previous form's Properties in exchange. You may use this Property multiple times but only once per Bonus Action. You may use this Bonus Action to break up your Action or your Attack.
    • Triple Changer: As a Bonus Action you may "change" this weapon into its alternate form. The weapon takes on all Properties of that alternate form, but loses the previous form's Properties in exchange. However the changes must go through a specific order: Cane into Longsword, Longsword into Whip, and Whip into Cane. You may use this Property multiple times but only once per Bonus Action. You may use this Bonus Action to break up your Action or your Attack.
    Name Type Cost Damage Weight Properties Range (Short/Long)
    Cane of the Meister (Dagger) Simple 20gp 1d4 Bludgeoning 4lb Artisanal, Light, Versatile (1d6) Quickchanger (Dagger) Melee
    Cane of the Meister (Longsword) Simple 25gp 1d4 Bludgeoning 4lb Artisanal, Light, Versatile (1d6), Quickchanger (Longsword) Melee
    Cane of the Meister (Rapier) Simple 25gp 1d4 Bludgeoning 4lb Artisanal, Light, Versatile (1d6), Quickchanger (Rapier) Melee
    Cane of the Meister (Whip) Simple 25gp 1d4 Bludgeoning 4lb Artisanal, Light, Versatile (1d6), Quickchanger (Whip) Melee
    Cane of the Meister (Whip/Longword) Simple 30gp 1d4 Bludgeoning 4lb Artisanal, Light, Versatile (1d6), Triplechanger (Whip/Longsword) Melee
    Cane of the Meister (Coat Pistol) Simple 30gp 1d4 Bludgeoning 4lb Artisanal, Light, Versatile (1d6), Quickchanger (Coat Pistol) Melee
    Access & Availability
    Technically any Artificer with enough skill can craft one, just as much an Artificer can figure out how to craft one of House Flint-Locke's firearms or House Gladius's weapons. However as the Canes are symbol of authority to the New Blood Houses, most commonfolk don't bother with such things.
    Complexity
    The Canes themselves are not overly complicated in nature, but the nature of their "transformations" varies from one to the next. Some have whirring gears and manual shift, some are enchanted and magical transmutate, and for others the cane is more like a scabbard or holster for the weapon concealed within.
    Discovery
    The first Canes of the Meisters were created as symbols of power equal to that of the now lost Circlets of the Old Bloods and to serve as similar symbols to their station, however the Canes themselves were nowhere as potent in magical ability or power. As such instead inheriting Cane and having it pass from one generation to the next, each and every Meister created their own Cane from scratch with some Canes more "quirky" than others. Therefore hundreds of such Canes are in existence with most of their differences being cosmetic in nature rather than ability.

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