Kaldau 22, 258: The Labyrinth, Runes and Glyphs
I found a safe room to camp in, been trying to escape this place for some time now... The door across that bridge was locked, or stuck...either way I couldn't open it.
I followed my steps back out, but the maze seems to rearrange as the walls move per my earlier observation. When I see runes I test them with whatever I have on me. I'm unsure what some do, but others have a very clear effect.
I even spotted some familiar glyphs from when I was in that cottage... Should I try summoning him again? I'm so lost, maybe he can help me out.
It really doesn't help that these creatures roam the halls of this maze...oozes, living shadows and skeletons, monstrous creatures that want my flesh and memories....I'm frightened.
I'm lonely.
I need someone.
The Writer provided some doodles of the glyphs they mentioned along with descriptions. "Dangerous. Fire." "Fire, but it didn't damage my test item." "Dangerous Cold." "Cold, but not damagin, creates walls, sometimes useful." "Purple. Didn't hurt my item, but unsure what it does..." "Teleportation? My item disappeared! I found it again later in another hall." "It moves the walls, shuffles the rooms." "Didn't seem to do anything? There's only one...hmmm"
The Writer provided some doodles of the glyphs they mentioned along with descriptions. "Dangerous. Fire." "Fire, but it didn't damage my test item." "Dangerous Cold." "Cold, but not damagin, creates walls, sometimes useful." "Purple. Didn't hurt my item, but unsure what it does..." "Teleportation? My item disappeared! I found it again later in another hall." "It moves the walls, shuffles the rooms." "Didn't seem to do anything? There's only one...hmmm"
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