Diobel
Diobel is one of the two smaller settlements on the Isle of Kortos under the rule of the city-state of Absalom. While not as large as Escadar off the isle's northern coast, Diobel plays an important role in the commercial and political affairs of the City at the Center of the World
Demographics
4,732 humans, 37 gillmen, 33 half-elves, 21 halflings, 16 elves, 8 dwarves, 12 other
Government
Diobel's chief governor is known as the Teriarch, a position appointed by the Grand Council of Absalom. The current ruler of the city is Lord Avid of House Arnsen, a childhood friend (and now bitter rival) of Absalom's Primarch, Lord Gyr.
Lord Avid's main political rival in Diobel is the Kortos Consortium, a guild of merchants that controls significant parts of the town's trade. The Consortium is a merchant's guild, claiming to be dedicated to eliminating the smuggling of contraband, stolen merchandise, and tax-free imports, as well as the exporting of Kortosian artifacts that fall outside Absalom's enforceable jurisdiction. Terms of office are generally long, thus members with higher levels of responsibility often give up their primary business ventures and settle in Diobel for lives of public service. Despite the Consortium's best efforts, smuggling still occurs, and illicit merchandise travels in both directions overland to and from the city of Absalom. Because of the commercial repercussions of controlling Diobel's harbor, ambitious factions looking to gain influence in the City at the Center of the World are often first seen targeting Diobel.
Industry & Trade
Diobel is mainly a fishing village, and has developed an oyster- and pearl-gathering industry, which supplies pearls to the Arcanamirium, Absalom's premier school of magic.
Smugglers and food merchants have preferred to ship goods to Absalom through Diobel for centuries, in order to avoid Absalom's stiff harbor taxes, its law enforcement, and its criminal element. This popularity has made Diobel one of the largest markets for contraband in the Inner Sea region.
Ships anchor in the harbor and transport their goods to shore over the Shallows in large barges. Traders meet with caravan captains at the Harpy's Gate to arrange overland transport. The caravans between Diobel and Absalom, which trade furs, timber, and food from independent farms along the dangerous route, are a major source of Absalom's food supply.
Geography
On the western coast of the Isle of Kortos, where once stood a mighty siege town, rests the flooded port city of Diobel. The city's inner harbor is protected by a giant maze of shipwrecked war-barges, crumbling walls, and haphazard jetties of iron and wood. These defenses prevent larger trading vessels and warships from entering the harbor itself, and the deeper waters of the bay are often crowded with ships at anchor. Inside the maze lies a wide bay called the Shallows, which provide calm waters and safe passage to the smaller rowboats and flat-bottomed cargo vessels. The Shallows flow into a series of wooden and stone walkways which stretch below the city, possessing various docks and bunkers called the Underdocks. Most of the town stands suspended on pylons above the Underdocks, or hangs precariously on the rocky shore of the bay. The shipwrecks and debris that protect Diobel's harbor from pirates and sea monsters were erected in imitation of Absalom's Flotsam Graveyard.
Type
Large town
Population
4,850
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