BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Fire Knives Guild

The Fire Knives, who referred to themselves as the Redeemer's Guild, were a band of assassins that operated out of the city of Westgate, under the approval of the thieves guild known as the Night Masks.   They were particularly dangerous because of their ability to blend in with high society along with their eagerness to accept almost any job if only to hone their skills.  
A pair of Fire Knives assassins.

Structure

The group was led by Lord Tagreth Cormaeril, also referred to as the Grandfather of Assassins. Agents of the guild operated within all the major cities in Cormyr, as well as Chessenta, the Dalelands, and Sembia.

History

The Fire Knives organization was founded in the Year of Fireslaughter, 932 DR, at which time it was a loose band of rogues active in the south of Cormyr.   After Cormyr reclaimed Marsember in the Year of the Wall, 1227 DR, the Fire Knives were blamed for the deaths of King Dhalmass Obarskyr and his wife, Jhalass, at which time they were exiled from Cormyr. Over the next century, the organization reassembled in the border regions of Cormyr such as Daerlun, Elversult, Tilverton, and Westgate, and unexplained killings continued, chiefly amongst the noble and royal houses of Cormyr.   The Fire Knives were driven from Cormyr in Year of the Gate, 1341 DR when it was discovered they were involved with the assassination of a local lord and the death of a scullery maid. Forced to flee with only what they could carry, many of the remaining members that once operated in Cormyr still possessed some heirlooms from the realm. After this routing, it was revealed that many of the members in the guild were members of the Bleth and Cormaeril families. They re-founded the organization at its base of operations in Castle Cormaeril in the Year of the Prince, 1357 DR.
Founding Date
932
Type
Guild, Assassins
Alternative Names
Redeemer's Guild

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!