Amnesia


FEV radiation causes synapses in your brain to degenerate and grow new pathways that confuse and addle your sense of time. Make an Intelligence + Luck check, (cannot gain AP through this roll, max 19), Difficulty 5. No matter your successes, if a Complication is rolled you immediately suffer from true amnesia. This means your character will forget exactly who and what they are for a period of time equal to fifteen days minus your Intellect attribute. If no Complications are rolled, your character instead suffers from a milder form of amnesia for this time period. They will forget the events that have taken place for the past several weeks or months at GM discretion. For each success rolled subtract one day from the duration of the fugue state whether Complications were rolled or not. This allows for a character with 10 Intelligence to avoid these penalties altogether if they also score five successes on their roll to resist.


Comments

Please Login in order to comment!